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If a scene object part UUID is changed (only possible when not in a scene), then adjust the inventory items to point to the new uuid as well
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@@ -119,6 +119,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="linkNum">Link number for the part</param>
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public void ResetInventoryIDs()
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{
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if (null == m_part || null == m_part.ParentGroup)
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return;
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lock (m_items)
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{
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if (0 == m_items.Count)
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