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Small clean up of files and directories
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68
OpenSim.Framework/Interfaces/IAssetServer.cs
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68
OpenSim.Framework/Interfaces/IAssetServer.cs
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Threading;
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using libsecondlife;
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using OpenSim.Framework.Types;
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namespace OpenSim.Framework.Interfaces
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{
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/// <summary>
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/// Description of IAssetServer.
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/// </summary>
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public interface IAssetServer
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{
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void SetReceiver(IAssetReceiver receiver);
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void RequestAsset(LLUUID assetID, bool isTexture);
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void UpdateAsset(AssetBase asset);
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void UploadNewAsset(AssetBase asset);
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void SetServerInfo(string ServerUrl, string ServerKey);
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void Close();
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}
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// could change to delegate?
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public interface IAssetReceiver
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{
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void AssetReceived(AssetBase asset, bool IsTexture);
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void AssetNotFound(AssetBase asset);
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}
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public interface IAssetPlugin
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{
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IAssetServer GetAssetServer();
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}
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public struct ARequest
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{
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public LLUUID AssetID;
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public bool IsTexture;
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}
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}
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