Small clean up of files and directories

This commit is contained in:
MW
2007-04-25 13:03:48 +00:00
parent 46eaa79cd9
commit f7b51d63a8
56 changed files with 515 additions and 594 deletions

View File

@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Assets;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using libsecondlife;
using libsecondlife.Packets;

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@@ -32,7 +32,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Assets

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@@ -32,7 +32,7 @@ using OpenSim;
using libsecondlife.Packets;
//using OpenSim.GridServers;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces;
namespace OpenSim.Assets
@@ -125,7 +125,7 @@ namespace OpenSim.Assets
return res;
}
public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Assets.AssetBase asset)
public LLUUID AddNewInventoryItem(SimClient remoteClient, LLUUID folderID, OpenSim.Framework.Types.AssetBase asset)
{
LLUUID newItem = null;
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
@@ -161,7 +161,7 @@ namespace OpenSim.Assets
return res;
}
public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset)
public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Types.AssetBase asset)
{
if (this._agentsInventory.ContainsKey(remoteClient.AgentID))
{

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@@ -121,9 +121,6 @@
<Compile Include="AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ConsoleCmds.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Grid.cs">
<SubType>Code</SubType>
</Compile>
@@ -145,9 +142,6 @@
<Compile Include="SimClient.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="SimConsole.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
@@ -187,12 +181,6 @@
<Compile Include="world\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\ScriptEngine.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\SurfacePatch.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.cs">
<SubType>Code</SubType>
</Compile>
@@ -202,9 +190,6 @@
<Compile Include="world\WorldScripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScript.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>

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@@ -12,7 +12,6 @@
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="ConsoleCmds.cs" />
<include name="Grid.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimNetworkHandler.cs" />
@@ -20,7 +19,6 @@
<include name="QueItem.cs" />
<include name="RegionInfo.cs" />
<include name="SimClient.cs" />
<include name="SimConsole.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
@@ -34,12 +32,9 @@
<include name="world/Entity.cs" />
<include name="world/Primitive.cs" />
<include name="world/Primitive2.cs" />
<include name="world/ScriptEngine.cs" />
<include name="world/SurfacePatch.cs" />
<include name="world/World.cs" />
<include name="world/WorldPacketHandlers.cs" />
<include name="world/WorldScripting.cs" />
<include name="world/scripting/IScript.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/IScriptHandler.cs" />

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@@ -41,6 +41,7 @@ using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Terrain;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.UserServer;
using OpenSim.Assets;
using OpenSim.CAPS;
@@ -82,7 +83,7 @@ namespace OpenSim
public string m_physicsEngine;
public bool m_sandbox = false;
public bool m_loginserver;
public OpenGridProtocolServer OGSServer;
public OpenGridProtocolServer OGSServer;
public bool user_accounts = false;
public bool gridLocalAsset = false;
@@ -205,8 +206,8 @@ namespace OpenSim
if (gridServer.GetName() == "Remote")
{
// should startup the OGS protocol server here
OGSServer = new OpenGridProtocolServer(8500);
// should startup the OGS protocol server here
//OGSServer = new OpenGridProtocolServer(8500);
// we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
httpServer.AddXmlRPCHandler("expect_user",
@@ -298,12 +299,13 @@ namespace OpenSim
m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
httpServer.Start();
if(gridServer.GetName() == "Remote") {
m_console.WriteLine("Main.cs:Startup() - Starting up OGS protocol server");
OGSServer.Start();
}
if (gridServer.GetName() == "Remote")
{
m_console.WriteLine("Main.cs:Startup() - Starting up OGS protocol server");
OGSServer.Start();
}
MainServerListener();
m_heartbeatTimer.Enabled = true;
@@ -523,7 +525,7 @@ namespace OpenSim
case "terrain":
string result = "";
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams,ref result))
if (!LocalWorld.Terrain.RunTerrainCmd(cmdparams, ref result))
{
m_console.WriteLine(result);
}

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@@ -36,7 +36,7 @@ using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.world;

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@@ -6,7 +6,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
namespace OpenSim.world
{

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@@ -6,7 +6,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
namespace OpenSim.world

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@@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.world
{
public class ScriptEngine
{
public ScriptEngine(World env)
{
}
public void LoadScript()
{
}
}
}

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@@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.world
{
public class SurfacePatch
{
public float[] HeightMap;
public SurfacePatch() {
HeightMap = new float[16*16];
int xinc;
int yinc;
for(xinc=0; xinc<16; xinc++) for(yinc=0; yinc<16; yinc++) {
HeightMap[xinc+(yinc*16)]=100.0f;
}
}
}
}

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@@ -8,11 +8,11 @@ using System.IO;
using System.Threading;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;
using OpenSim.world.scripting;
//using OpenSim.world.scripting;
using OpenSim.RegionServer.world.scripting;
using OpenSim.RegionServer.world.scripting.Scripts;
using OpenSim.Terrain;
@@ -25,7 +25,7 @@ namespace OpenSim.world
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
public ScriptEngine Scripts;
//public ScriptEngine Scripts;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
public uint _localNumber = 0;
private PhysicsScene phyScene;

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@@ -5,7 +5,7 @@ using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Assets;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;

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@@ -5,6 +5,7 @@ using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.world

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@@ -1,16 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.world.scripting
{
public interface IScriptHost {
bool Register(IScript iscript);
}
public interface IScript
{
string Name{get;set;}
IScriptHost Host{get;set;}
void Show();
}
}