Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()

This commit is contained in:
Justin Clark-Casey (justincc)
2011-12-22 19:52:09 +00:00
parent 48113f0fc8
commit f7dbdba447
2 changed files with 2 additions and 4 deletions

View File

@@ -333,7 +333,6 @@ namespace OpenSim.Region.Framework.Scenes
if (rot != null)
sceneObject.UpdateGroupRotationR((Quaternion)rot);
//group.ApplyPhysics(m_physicalPrim);
if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
{
sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);