Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()

This commit is contained in:
Justin Clark-Casey (justincc)
2011-12-22 19:52:09 +00:00
parent 48113f0fc8
commit f7dbdba447
2 changed files with 2 additions and 4 deletions

View File

@@ -669,7 +669,7 @@ namespace OpenSim.Region.Framework.Scenes
//m_log.DebugFormat("[SCENE]: Given local id {0} to part {1}, linknum {2}, parent {3} {4}", part.LocalId, part.UUID, part.LinkNum, part.ParentID, part.ParentUUID);
}
ApplyPhysics(m_scene.m_physicalPrim);
ApplyPhysics();
// Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled
// for the same object with very different properties. The caller must schedule the update.
@@ -1239,8 +1239,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Apply physics to this group
/// </summary>
/// <param name="m_physicalPrim"></param>
public void ApplyPhysics(bool m_physicalPrim)
public void ApplyPhysics()
{
// Apply physics to the root prim
m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive);