Committing a small fix for EventData along with more plumbing work

This commit is contained in:
Melanie Thielker
2008-10-26 19:32:41 +00:00
parent ba79c26d2d
commit f7e44250bf
8 changed files with 34 additions and 11 deletions

View File

@@ -2308,7 +2308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="avatarID"></param>
/// <param name="avatarLocalID"></param>
/// <param name="Pos"></param>
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, UUID avatarID,
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
{
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
@@ -2323,7 +2323,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objupdate.ObjectData[0].FullID = avatarID;
objupdate.ObjectData[0].ParentID = parentID;
objupdate.ObjectData[0].NameValue =
Utils.StringToBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
Utils.StringToBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + "\nTitle STRING RW SV " + grouptitle);
Vector3 pos2 = new Vector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
byte[] pb = pos2.GetBytes();