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Committing a small fix for EventData along with more plumbing work
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@@ -2308,7 +2308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <param name="avatarID"></param>
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/// <param name="avatarLocalID"></param>
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/// <param name="Pos"></param>
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public void SendAvatarData(ulong regionHandle, string firstName, string lastName, UUID avatarID,
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public void SendAvatarData(ulong regionHandle, string firstName, string lastName, string grouptitle, UUID avatarID,
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uint avatarLocalID, Vector3 Pos, byte[] textureEntry, uint parentID, Quaternion rotation)
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{
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ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
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@@ -2323,7 +2323,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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objupdate.ObjectData[0].FullID = avatarID;
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objupdate.ObjectData[0].ParentID = parentID;
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objupdate.ObjectData[0].NameValue =
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Utils.StringToBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
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Utils.StringToBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + "\nTitle STRING RW SV " + grouptitle);
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Vector3 pos2 = new Vector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
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byte[] pb = pos2.GetBytes();
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