remove unused parameter

This commit is contained in:
UbitUmarov
2015-11-17 07:59:11 +00:00
parent cd29abf1ac
commit f7f5aba597
5 changed files with 10 additions and 9 deletions

View File

@@ -90,7 +90,8 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="addToInventory">If true then add object to user inventory</param>
/// <param name="append">Append to attachment point rather than replace.</param>
/// <returns>true if the object was successfully attached, false otherwise</returns>
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append);
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent,
bool addToInventory, bool append);
/// <summary>
/// Rez an attachment from user inventory and change inventory status to match.

View File

@@ -3035,7 +3035,7 @@ namespace OpenSim.Region.Framework.Scenes
// information that this is due to a teleport/border cross rather than an ordinary attachment.
// We currently do this in Scene.MakeRootAgent() instead.
if (AttachmentsModule != null)
AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true);
AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
}
else
{