mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
remove unused parameter
This commit is contained in:
@@ -90,7 +90,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||
/// <param name="addToInventory">If true then add object to user inventory</param>
|
||||
/// <param name="append">Append to attachment point rather than replace.</param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent, bool useAttachmentInfo, bool addToInventory, bool append);
|
||||
bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent,
|
||||
bool addToInventory, bool append);
|
||||
|
||||
/// <summary>
|
||||
/// Rez an attachment from user inventory and change inventory status to match.
|
||||
|
||||
@@ -3035,7 +3035,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
// information that this is due to a teleport/border cross rather than an ordinary attachment.
|
||||
// We currently do this in Scene.MakeRootAgent() instead.
|
||||
if (AttachmentsModule != null)
|
||||
AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true);
|
||||
AttachmentsModule.AttachObject(sp, grp, 0, false, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user