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Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
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@@ -243,7 +243,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// to the same scene (when this is possible).
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sceneObject.ResetIDs();
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foreach (SceneObjectPart part in sceneObject.Children.Values)
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{
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if (!ResolveUserUuid(part.CreatorID))
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