* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:

** - avatar can navigate stairs better now
** - avatar can land without shooting into the air
** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m
** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
This commit is contained in:
Teravus Ovares
2007-12-26 17:16:47 +00:00
parent b7170215ba
commit f852b64555
5 changed files with 86 additions and 43 deletions

View File

@@ -319,7 +319,15 @@ namespace OpenSim.Region.Environment.Modules
int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
if (size > 1000) size = 1000;
im.ImageData.Data = new byte[size];
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size);
try
{
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size);
}
catch (System.ArgumentOutOfRangeException)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("TEXTURE", "Unable to separate texture into multiple packets: Array bounds failure on asset:" + m_asset.FullID.ToString() + "- TextureDownloadModule.cs. line:328");
return;
}
RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
PacketCounter++;
}