mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Merge branch 'master' into careminster
Conflicts: OpenSim/Framework/IClientAPI.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
This commit is contained in:
@@ -3560,23 +3560,32 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the color of prim faces
|
||||
/// Set the color & alpha of prim faces
|
||||
/// </summary>
|
||||
/// <param name="color"></param>
|
||||
/// <param name="face"></param>
|
||||
public void SetFaceColor(Vector3 color, int face)
|
||||
/// <param name="color"></param>
|
||||
/// <param name="alpha"></param>
|
||||
public void SetFaceColorAlpha(int face, Vector3 color, double ?alpha)
|
||||
{
|
||||
Vector3 clippedColor = Util.Clip(color, 0.0f, 1.0f);
|
||||
float clippedAlpha = alpha.HasValue ?
|
||||
Util.Clip((float)alpha.Value, 0.0f, 1.0f) : 0;
|
||||
|
||||
// The only way to get a deep copy/ If we don't do this, we can
|
||||
// mever detect color changes further down.
|
||||
// never detect color changes further down.
|
||||
Byte[] buf = Shape.Textures.GetBytes();
|
||||
Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length);
|
||||
Color4 texcolor;
|
||||
if (face >= 0 && face < GetNumberOfSides())
|
||||
{
|
||||
texcolor = tex.CreateFace((uint)face).RGBA;
|
||||
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
|
||||
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
|
||||
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
|
||||
texcolor.R = clippedColor.X;
|
||||
texcolor.G = clippedColor.Y;
|
||||
texcolor.B = clippedColor.Z;
|
||||
if (alpha.HasValue)
|
||||
{
|
||||
texcolor.A = clippedAlpha;
|
||||
}
|
||||
tex.FaceTextures[face].RGBA = texcolor;
|
||||
UpdateTextureEntry(tex.GetBytes());
|
||||
return;
|
||||
@@ -3588,15 +3597,23 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
if (tex.FaceTextures[i] != null)
|
||||
{
|
||||
texcolor = tex.FaceTextures[i].RGBA;
|
||||
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
|
||||
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
|
||||
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
|
||||
texcolor.R = clippedColor.X;
|
||||
texcolor.G = clippedColor.Y;
|
||||
texcolor.B = clippedColor.Z;
|
||||
if (alpha.HasValue)
|
||||
{
|
||||
texcolor.A = clippedAlpha;
|
||||
}
|
||||
tex.FaceTextures[i].RGBA = texcolor;
|
||||
}
|
||||
texcolor = tex.DefaultTexture.RGBA;
|
||||
texcolor.R = Util.Clip((float)color.X, 0.0f, 1.0f);
|
||||
texcolor.G = Util.Clip((float)color.Y, 0.0f, 1.0f);
|
||||
texcolor.B = Util.Clip((float)color.Z, 0.0f, 1.0f);
|
||||
texcolor.R = clippedColor.X;
|
||||
texcolor.G = clippedColor.Y;
|
||||
texcolor.B = clippedColor.Z;
|
||||
if (alpha.HasValue)
|
||||
{
|
||||
texcolor.A = clippedAlpha;
|
||||
}
|
||||
tex.DefaultTexture.RGBA = texcolor;
|
||||
}
|
||||
UpdateTextureEntry(tex.GetBytes());
|
||||
|
||||
Reference in New Issue
Block a user