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https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
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@@ -409,7 +409,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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#region SOPXmlProcessors
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private static void ProcessAllowedDrop(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty);
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obj.AllowedDrop = Util.ReadBoolean(reader);
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}
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private static void ProcessCreatorID(SceneObjectPart obj, XmlTextReader reader)
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@@ -459,7 +459,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessPassTouches(SceneObjectPart obj, XmlTextReader reader)
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{
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obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty);
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obj.PassTouches = Util.ReadBoolean(reader);
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}
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private static void ProcessRegionHandle(SceneObjectPart obj, XmlTextReader reader)
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@@ -654,11 +654,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessFlags(SceneObjectPart obj, XmlTextReader reader)
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{
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string value = reader.ReadElementContentAsString("Flags", String.Empty);
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// !!!!! to deal with flags without commas
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if (value.Contains(" ") && !value.Contains(","))
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value = value.Replace(" ", ", ");
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obj.Flags = (PrimFlags)Enum.Parse(typeof(PrimFlags), value);
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obj.Flags = Util.ReadEnum<PrimFlags>(reader, "Flags");
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}
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private static void ProcessCollisionSound(SceneObjectPart obj, XmlTextReader reader)
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@@ -808,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessTIOwnerChanged(TaskInventoryItem item, XmlTextReader reader)
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{
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item.OwnerChanged = reader.ReadElementContentAsBoolean("OwnerChanged", String.Empty);
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item.OwnerChanged = Util.ReadBoolean(reader);
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}
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#endregion
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@@ -932,20 +928,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessShpProfileShape(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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string value = reader.ReadElementContentAsString("ProfileShape", String.Empty);
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// !!!!! to deal with flags without commas
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if (value.Contains(" ") && !value.Contains(","))
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value = value.Replace(" ", ", ");
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shp.ProfileShape = (ProfileShape)Enum.Parse(typeof(ProfileShape), value);
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shp.ProfileShape = Util.ReadEnum<ProfileShape>(reader, "ProfileShape");
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}
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private static void ProcessShpHollowShape(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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string value = reader.ReadElementContentAsString("HollowShape", String.Empty);
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// !!!!! to deal with flags without commas
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if (value.Contains(" ") && !value.Contains(","))
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value = value.Replace(" ", ", ");
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shp.HollowShape = (HollowShape)Enum.Parse(typeof(HollowShape), value);
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shp.HollowShape = Util.ReadEnum<HollowShape>(reader, "HollowShape");
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}
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private static void ProcessShpSculptTexture(PrimitiveBaseShape shp, XmlTextReader reader)
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@@ -1045,17 +1033,17 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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private static void ProcessShpFlexiEntry(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.FlexiEntry = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty);
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shp.FlexiEntry = Util.ReadBoolean(reader);
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}
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private static void ProcessShpLightEntry(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.LightEntry = reader.ReadElementContentAsBoolean("LightEntry", String.Empty);
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shp.LightEntry = Util.ReadBoolean(reader);
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}
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private static void ProcessShpSculptEntry(PrimitiveBaseShape shp, XmlTextReader reader)
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{
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shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty);
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shp.SculptEntry = Util.ReadBoolean(reader);
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}
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private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
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@@ -1220,16 +1208,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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static void WriteFlags(XmlTextWriter writer, string name, string flagsStr, Dictionary<string, object> options)
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{
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// Older versions of serialization can't cope with commas
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if (options.ContainsKey("version"))
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{
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float version = 0.5F;
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float.TryParse(options["version"].ToString(), out version);
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if (version < 0.5)
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flagsStr = flagsStr.Replace(",", "");
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}
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writer.WriteElementString(name, flagsStr);
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// Older versions of serialization can't cope with commas, so we eliminate the commas
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writer.WriteElementString(name, flagsStr.Replace(",", ""));
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}
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static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
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