mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 01:35:46 +08:00
* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene
This commit is contained in:
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
return grp.ToXmlString2();
|
||||
}
|
||||
|
||||
public static SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString)
|
||||
public static SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
|
||||
{
|
||||
XmlDocument doc = new XmlDocument();
|
||||
XmlNode rootNode;
|
||||
@@ -124,15 +124,15 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
|
||||
{
|
||||
CreatePrimFromXml2(scene, aPrimNode.OuterXml);
|
||||
// There is only ever one prim. This oddity should be removeable post 0.5.9
|
||||
return new SceneObjectGroup(aPrimNode.OuterXml);
|
||||
}
|
||||
|
||||
// There is only ever one prim, but it's easiest to return null here since this part should disappear post 0.5.9 anyway
|
||||
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return CreatePrimFromXml2(scene, rootNode.OuterXml);
|
||||
return new SceneObjectGroup(rootNode.OuterXml);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user