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* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene
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@@ -112,9 +112,9 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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SceneXmlLoader.SavePrimsToXml2(scene, fileName);
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}
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public SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString)
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public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
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{
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return SceneXmlLoader.LoadGroupFromXml2(scene, xmlString);
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return SceneXmlLoader.DeserializeGroupFromXml2(xmlString);
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}
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public string SaveGroupToXml2(SceneObjectGroup grp)
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