* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene

This commit is contained in:
Justin Clarke Casey
2008-07-18 14:42:06 +00:00
parent a6e2589537
commit f8721c3c1c
5 changed files with 22 additions and 24 deletions

View File

@@ -112,9 +112,9 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
SceneXmlLoader.SavePrimsToXml2(scene, fileName);
}
public SceneObjectGroup LoadGroupFromXml2(Scene scene, string xmlString)
public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
{
return SceneXmlLoader.LoadGroupFromXml2(scene, xmlString);
return SceneXmlLoader.DeserializeGroupFromXml2(xmlString);
}
public string SaveGroupToXml2(SceneObjectGroup grp)