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* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene
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@@ -1902,7 +1902,8 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.Warn("{[INTERREGION]: A new prim arrived from a neighbor");
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if (XMLMethod == 0)
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{
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m_serialiser.LoadGroupFromXml2(this, objXMLData);
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SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData);
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AddRestoredSceneObject(sceneObject, true, false);
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SceneObjectPart RootPrim = GetSceneObjectPart(primID);
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if (RootPrim != null)
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