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refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods
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@@ -1159,7 +1159,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return true;
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}
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}
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@@ -1182,7 +1182,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return true;
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}
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@@ -1213,7 +1213,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return true;
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}
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}
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@@ -1243,7 +1243,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
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agent.ControllingClient.SendAgentAlertMessage(
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String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
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InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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InformClientToInitiateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
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return true;
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}
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}
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@@ -1330,16 +1330,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
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public delegate void InformClientToInitiateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
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Vector3 position,
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Scene initiatingScene);
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private void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
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private void InformClientToInitiateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position, Scene initiatingScene)
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{
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// This assumes that we know what our neighbours are.
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InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
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InformClientToInitiateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
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d.BeginInvoke(agent, regionX, regionY, position, initiatingScene,
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InformClientToInitiateTeleportToLocationCompleted,
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d);
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@@ -1401,8 +1401,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
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{
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InformClientToInitateTeleportToLocationDelegate icon =
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(InformClientToInitateTeleportToLocationDelegate)iar.AsyncState;
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InformClientToInitiateTeleportToLocationDelegate icon =
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(InformClientToInitiateTeleportToLocationDelegate)iar.AsyncState;
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icon.EndInvoke(iar);
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}
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