*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer

NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
This commit is contained in:
mingchen
2007-06-07 14:23:19 +00:00
parent f1250bd291
commit f88a4777f9
52 changed files with 337 additions and 5359 deletions

View File

@@ -11,48 +11,49 @@
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="OpenSimMain.cs" />
<include name="UDPServer.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="Grid.cs" />
<include name="RegionInfoBase.cs" />
<include name="ClientView.Grid.cs" />
<include name="PacketServer.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="RegionInfo.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="RegionInfoBase.cs" />
<include name="VersionInfo.cs" />
<include name="AgentAssetUpload.cs" />
<include name="ClientViewBase.cs" />
<include name="RegionServerBase.cs" />
<include name="ClientView.cs" />
<include name="PacketServer.cs" />
<include name="UDPServer.cs" />
<include name="OpenSimMain.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="world/Avatar.Client.cs" />
<include name="world/Entity.cs" />
<include name="world/Avatar.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/Avatar.Update.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/ParcelManager.cs" />
<include name="world/WorldBase.cs" />
<include name="world/SceneObject.cs" />
<include name="world/World.cs" />
<include name="world/Primitive.cs" />
<include name="world/World.Scripting.cs" />
<include name="world/Primitive2.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="Assets/AssetCache.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="Estate/EstateManager.cs" />
<include name="Types/Mesh.cs" />
<include name="Types/Triangle.cs" />
<include name="Simulator/World.Scripting.cs" />
<include name="Simulator/Entity.cs" />
<include name="Simulator/Primitive.cs" />
<include name="Simulator/WorldBase.cs" />
<include name="Simulator/SceneObject.cs" />
<include name="Simulator/World.cs" />
<include name="Simulator/ParcelManager.cs" />
<include name="Simulator/World.PacketHandlers.cs" />
<include name="Simulator/Avatar.cs" />
<include name="Simulator/Avatar.Update.cs" />
<include name="Simulator/AvatarAnimations.cs" />
<include name="Simulator/Primitive2.cs" />
<include name="Simulator/Avatar.Client.cs" />
<include name="Scripting/IScriptContext.cs" />
<include name="Scripting/IScriptEntity.cs" />
<include name="Scripting/Script.cs" />
<include name="Scripting/ScriptFactory.cs" />
<include name="Scripting/IScriptHandler.cs" />
<include name="Scripting/Scripts/FollowRandomAvatar.cs" />
<include name="Client/ClientViewBase.cs" />
<include name="Client/ClientView.Grid.cs" />
<include name="Client/ClientView.PacketHandlers.cs" />
<include name="Client/ClientView.cs" />
<include name="Client/ClientView.ProcessPackets.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>