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* Green dots on the mainmap for avatar.
* Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
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@@ -310,6 +310,9 @@ namespace OpenSim.Framework
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public delegate void TerrainUnacked(IClientAPI remoteClient, int patchX, int patchY);
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public delegate void DirPlacesQuery(IClientAPI remoteClient, UUID queryID, string queryText, int queryFlags, int category, string simName, int queryStart);
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public delegate void MapItemRequest(IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
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#endregion
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public struct DirPlacesReplyData
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@@ -546,6 +549,9 @@ namespace OpenSim.Framework
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event DirPlacesQuery OnDirPlacesQuery;
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event MapItemRequest OnMapItemRequest;
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// void ActivateGesture(UUID assetId, UUID gestureId);
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// [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
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@@ -775,6 +781,9 @@ namespace OpenSim.Framework
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void SendScriptTeleportRequest(string objName, string simName, Vector3 pos, Vector3 lookAt);
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void SendDirPlacesReply(UUID queryID, DirPlacesReplyData[] data);
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void SendMapItemReply(mapItemReply[] replies, uint mapitemtype, uint flags);
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void KillEndDone();
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}
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}
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