* Green dots on the mainmap for avatar.

* Initial implementation
* You'll only be able to seen green dots on regions on the map that have been updated.
This commit is contained in:
Teravus Ovares
2008-10-06 00:00:55 +00:00
parent 6bf72c95cb
commit f8acdeb437
6 changed files with 265 additions and 0 deletions

View File

@@ -310,6 +310,9 @@ namespace OpenSim.Framework
public delegate void TerrainUnacked(IClientAPI remoteClient, int patchX, int patchY);
public delegate void DirPlacesQuery(IClientAPI remoteClient, UUID queryID, string queryText, int queryFlags, int category, string simName, int queryStart);
public delegate void MapItemRequest(IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
#endregion
public struct DirPlacesReplyData
@@ -546,6 +549,9 @@ namespace OpenSim.Framework
event DirPlacesQuery OnDirPlacesQuery;
event MapItemRequest OnMapItemRequest;
// void ActivateGesture(UUID assetId, UUID gestureId);
// [Obsolete("IClientAPI.OutPacket SHOULD NOT EXIST outside of LLClientView please refactor appropriately.")]
@@ -775,6 +781,9 @@ namespace OpenSim.Framework
void SendScriptTeleportRequest(string objName, string simName, Vector3 pos, Vector3 lookAt);
void SendDirPlacesReply(UUID queryID, DirPlacesReplyData[] data);
void SendMapItemReply(mapItemReply[] replies, uint mapitemtype, uint flags);
void KillEndDone();
}
}