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Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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@@ -1691,8 +1691,6 @@ namespace OpenSim.Region.Framework.Scenes
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if (userExposed)
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dupe.UUID = UUID.Random();
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// The PhysActor cannot be valid on a copy because the copy is not in the scene yet.
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// Null it, the caller has to create a new one once the object is added to a scene
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dupe.PhysActor = null;
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dupe.OwnerID = AgentID;
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