* Save terrain information in archive

* Not yet reloading
* Terrain saving will be optional a little further down the line
This commit is contained in:
Justin Clarke Casey
2008-06-29 19:53:33 +00:00
parent ca06387123
commit f8d9ccc70e
3 changed files with 32 additions and 3 deletions

View File

@@ -27,12 +27,14 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using libsecondlife;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules.World.Serialiser;
using OpenSim.Region.Environment.Modules.World.Terrain;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.World.Archiver
@@ -49,15 +51,23 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected ITerrainModule m_terrainModule;
protected IRegionSerialiser m_serialiser;
protected List<SceneObjectGroup> m_sceneObjects;
protected string m_sceneName;
protected string m_savePath;
public ArchiveWriteRequestExecution(
List<SceneObjectGroup> sceneObjects, IRegionSerialiser serialiser, string savePath)
List<SceneObjectGroup> sceneObjects,
ITerrainModule terrainModule,
IRegionSerialiser serialiser,
string sceneName,
string savePath)
{
m_sceneObjects = sceneObjects;
m_terrainModule = terrainModule;
m_serialiser = serialiser;
m_sceneName = sceneName;
m_savePath = savePath;
}
@@ -67,6 +77,14 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
TarArchiveWriter archive = new TarArchiveWriter();
// Write out terrain
string terrainPath = String.Format("{0}{1}.png", ArchiveConstants.TERRAINS_PATH, m_sceneName);
MemoryStream ms = new MemoryStream();
m_terrainModule.SaveToStream(terrainPath, ms);
archive.AddFile(terrainPath, ms.ToArray());
ms.Close();
// Write out scene object metadata
foreach (SceneObjectGroup sceneObject in m_sceneObjects)
{
//m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
@@ -84,6 +102,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
archive.AddFile(filename, serializedObject);
}
// Write out assets
AssetsArchiver assetsArchiver = new AssetsArchiver(assets);
assetsArchiver.Archive(archive);