refactor: Use LSL_Vector(Vector3) constructor in llCastRay()

This commit is contained in:
Justin Clark-Casey (justincc)
2013-03-14 23:06:54 +00:00
parent ca99f418d8
commit f8dab4f93f

View File

@@ -11462,7 +11462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
list.Add(new LSL_Integer(linkNum));
if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z));
list.Add(new LSL_Vector(result.Normal));
values++;
if (values >= count)