* Wired up chat so that channel goes into OnChatFromViewer. However:

* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
This commit is contained in:
lbsa71
2007-09-14 13:46:05 +00:00
parent 1b1808d45d
commit f8ddf7429e
11 changed files with 73 additions and 63 deletions

View File

@@ -107,9 +107,12 @@ namespace OpenSim.Region.ClientStack
byte type = inchatpack.ChatData.Type;
LLVector3 fromPos = new LLVector3(); // ClientAvatar.Pos;
LLUUID fromAgentID = AgentID;
int channel = inchatpack.ChatData.Channel;
if (OnChatFromViewer != null)
{
this.OnChatFromViewer(message, type, fromPos, fromName, fromAgentID);
this.OnChatFromViewer(message, type, channel, fromPos, fromName, fromAgentID);
}
break;
case PacketType.ImprovedInstantMessage: