* Wired up chat so that channel goes into OnChatFromViewer. However:

* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
This commit is contained in:
lbsa71
2007-09-14 13:46:05 +00:00
parent 1b1808d45d
commit f8ddf7429e
11 changed files with 73 additions and 63 deletions

View File

@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Modules
}
}
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
ScenePresence avatar = null;
avatar = m_scene.RequestAvatar(fromAgentID);
@@ -149,54 +149,68 @@ namespace OpenSim.Region.Environment.Modules
if (connected)
{
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " + Util.FieldToString(message));
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " +
Util.FieldToString(message));
m_ircWriter.Flush();
}
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
if (channel == 0)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case 0xff: // Broadcast
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
break;
}
});
case 0xff: // Broadcast
presence.ControllingClient.SendChatMessage(message, type,
fromPos,
fromName,
fromAgentID);
break;
}
});
}
}
}
}