* Wired up chat so that channel goes into OnChatFromViewer. However:

* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
This commit is contained in:
lbsa71
2007-09-14 13:46:05 +00:00
parent 1b1808d45d
commit f8ddf7429e
11 changed files with 73 additions and 63 deletions

View File

@@ -102,11 +102,11 @@ namespace OpenSim.Region.Environment.Scenes
/// <param name="fromPos"></param>
/// <param name="fromName"></param>
/// <param name="fromAgentID"></param>
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
if (m_simChatModule != null)
{
m_simChatModule.SimChat(message, type, fromPos, fromName, fromAgentID);
m_simChatModule.SimChat(message, type, channel, fromPos, fromName, fromAgentID);
}
}