* Wired up chat so that channel goes into OnChatFromViewer. However:

* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
This commit is contained in:
lbsa71
2007-09-14 13:46:05 +00:00
parent 1b1808d45d
commit f8ddf7429e
11 changed files with 73 additions and 63 deletions

View File

@@ -168,7 +168,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
{
//type for whisper is 0
World.SimChat(Helpers.StringToField(text),
0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
0, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
public void llSay(int channelID, string text)
@@ -176,14 +176,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
//type for say is 1
World.SimChat(Helpers.StringToField(text),
1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
1, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
public void llShout(int channelID, string text)
{
//type for shout is 2
World.SimChat(Helpers.StringToField(text),
2, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
2, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
}
public int llListen(int channelID, string name, string ID, string msg) { return 0; }