* Wired up chat so that channel goes into OnChatFromViewer. However:

* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients.
  * We do not currently support objects listening, so there's really no way of actually using this feature.
So; somebody please wire chat all the way to the scripts.
This commit is contained in:
lbsa71
2007-09-14 13:46:05 +00:00
parent 1b1808d45d
commit f8ddf7429e
11 changed files with 73 additions and 63 deletions

View File

@@ -197,7 +197,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
//if (m_host != null)
//{
m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
} catch {
//}
//else