Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.

This commit is contained in:
darok
2007-11-03 10:25:43 +00:00
parent a30866ed45
commit f8e0cf0f1d
10 changed files with 114 additions and 63 deletions

View File

@@ -456,6 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
AddEntity(group);
group.AbsolutePosition = pos;
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
bool UsePhysics = ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
PrimitiveBaseShape pbs = rootPart.Shape;
@@ -466,7 +467,7 @@ namespace OpenSim.Region.Environment.Scenes
rootPart.AbsolutePosition.Z),
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
}
}
}