Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.

This commit is contained in:
darok
2007-11-03 10:25:43 +00:00
parent a30866ed45
commit f8e0cf0f1d
10 changed files with 114 additions and 63 deletions

View File

@@ -672,6 +672,15 @@ namespace OpenSim.Region.Environment.Scenes
//Silently ignore it - TODO: FIXME Quick
}
if (UsePhysics)
{
AddFlag(LLObject.ObjectFlags.Physics);
}
else
{
RemFlag(LLObject.ObjectFlags.Physics);
}
if (IsPhantom)
{
AddFlag(LLObject.ObjectFlags.Phantom);
@@ -694,18 +703,10 @@ namespace OpenSim.Region.Environment.Scenes
AbsolutePosition.Z),
new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
new Quaternion(RotationOffset.W, RotationOffset.X,
RotationOffset.Y, RotationOffset.Z));
RotationOffset.Y, RotationOffset.Z), UsePhysics);
}
}
if (UsePhysics)
{
AddFlag(LLObject.ObjectFlags.Physics);
}
else
{
RemFlag(LLObject.ObjectFlags.Physics);
}
if (IsTemporary)
{
AddFlag(LLObject.ObjectFlags.TemporaryOnRez);