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Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
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@@ -58,6 +58,8 @@ namespace OpenSim.Region.Physics.Manager
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public abstract Quaternion Orientation { get; set; }
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public abstract bool IsPhysical {get; set;}
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public abstract bool Flying { get; set; }
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public abstract bool IsColliding { get; set; }
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@@ -100,6 +102,12 @@ namespace OpenSim.Region.Physics.Manager
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get { return PhysicsVector.Zero; }
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}
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public override bool IsPhysical
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{
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get { return false; }
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set { return; }
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}
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public override bool Flying
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{
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get { return false; }
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