Changes in BulletXPlugin: Added new class BulletXActor class inherits from PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.

This commit is contained in:
darok
2007-11-03 10:25:43 +00:00
parent a30866ed45
commit f8e0cf0f1d
10 changed files with 114 additions and 63 deletions

View File

@@ -300,7 +300,12 @@ namespace OpenSim.Region.Physics.OdePlugin
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation)
PhysicsVector size, Quaternion rotation) //To be removed
{
return this.AddPrimShape(primName, pbs, position, size, rotation, false);
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation, bool isPhysical)
{
PhysicsActor result;
@@ -510,6 +515,12 @@ namespace OpenSim.Region.Physics.OdePlugin
parent_scene.actor_name_map[Shell] = (PhysicsActor)this;
}
public override bool IsPhysical
{
get { return false; }
set { return; }
}
public override bool Flying
{
get { return flying; }
@@ -758,6 +769,12 @@ namespace OpenSim.Region.Physics.OdePlugin
prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null);
}
public override bool IsPhysical
{
get { return false; }
set { return; }
}
public override bool Flying
{
get { return false; //no flying prims for you