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Fix script engine name parsing for DotNetEngine to make that actually work
Add a reference for Windows builds
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@@ -240,7 +240,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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if (engine != "DotNetEngine")
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if (engine != myScriptEngine.ScriptEngineName)
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return;
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myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +
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