Fix script engine name parsing for DotNetEngine to make that actually work

Add a reference for Windows builds
This commit is contained in:
Melanie Thielker
2008-09-25 17:54:44 +00:00
parent f11107821e
commit f926d917cb
3 changed files with 3 additions and 2 deletions

View File

@@ -240,7 +240,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
}
}
if (engine != "DotNetEngine")
if (engine != myScriptEngine.ScriptEngineName)
return;
myScriptEngine.Log.Debug("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " +