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Fix script engine name parsing for DotNetEngine to make that actually work
Add a reference for Windows builds
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@@ -359,7 +359,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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if (engine != "XEngine")
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if (engine != ScriptEngineName)
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return;
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Object[] parms = new Object[]{localID, itemID, script, startParam, postOnRez};
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