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Merge branch 'master' into avinationmerge
Conflicts: OpenSim/Framework/AvatarAppearance.cs
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@@ -490,7 +490,14 @@ namespace OpenSim.Framework
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m_wearables[i] = new AvatarWearable();
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}
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m_wearables[wearableId].Clear();
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<<<<<<< HEAD
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for (int i = 0; i < wearable.Count; i++)
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=======
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int count = wearable.Count;
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if (count > AvatarWearable.MAX_WEARABLES)
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count = AvatarWearable.MAX_WEARABLES;
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for (int i = 0; i < count; i++)
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>>>>>>> master
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m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
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}
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