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* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.
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@@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Fire the first start-event
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m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
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}
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catch (Exception e)
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catch (Exception e) // LEGIT: User Scripting
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{
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//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
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try
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@@ -117,7 +117,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
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m_host.Name, m_host.UUID);
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}
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catch (Exception e2)
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catch (Exception e2) // LEGIT: User Scripting
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{
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Error displaying error in-world: " + e2.ToString());
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: " +
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@@ -154,7 +154,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Tell AppDomain that we have stopped script
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m_scriptEngine.m_AppDomainManager.StopScript(ad);
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}
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catch (Exception e)
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catch (Exception e) // LEGIT: User Scripting
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{
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m_scriptEngine.Log.Error("[" + m_scriptEngine.ScriptEngineName + "]: Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
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": " + e.ToString());
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