* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.

This commit is contained in:
Adam Frisby
2008-02-06 15:30:02 +00:00
parent a37eb62047
commit f93fdfa5af
5 changed files with 12 additions and 12 deletions

View File

@@ -99,7 +99,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
// Fire the first start-event
m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", EventQueueManager.llDetectNull, new object[] { });
}
catch (Exception e)
catch (Exception e) // LEGIT - User Script Compilation
{
//m_scriptEngine.Log.Error("[ScriptEngine]: Error compiling script: " + e.ToString());
try
@@ -111,7 +111,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
World.SimChat(Helpers.StringToField(text), ChatTypeEnum.Say, 0, m_host.AbsolutePosition,
m_host.Name, m_host.UUID);
}
catch (Exception e2)
catch (Exception e2) // LEGIT - User Scripting
{
m_scriptEngine.Log.Error("[ScriptEngine]: Error displaying error in-world: " + e2.ToString());
m_scriptEngine.Log.Error("[ScriptEngine]: " +
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ScriptEngine.LSOEngine
// Tell AppDomain that we have stopped script
m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch (Exception e)
catch (Exception e) // LEGIT - Problems caused by User Scripting
{
Console.WriteLine("Exception stopping script localID: " + localID + " LLUID: " + itemID.ToString() +
": " + e.ToString());