mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
Renamed the new Directories. (removed the "-Source" from the end of them)
This commit is contained in:
31
OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
Normal file
31
OpenSim/OpenSim.Physics/BasicPhysicsPlugin/AssemblyInfo.cs
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@@ -0,0 +1,31 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("PhysXplugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PhysXplugin")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
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||||
277
OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
Normal file
277
OpenSim/OpenSim.Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
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@@ -0,0 +1,277 @@
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/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using OpenSim.Physics.Manager;
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|
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namespace OpenSim.Physics.BasicPhysicsPlugin
|
||||
{
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/// <summary>
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||||
/// Will be the PhysX plugin but for now will be a very basic physics engine
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/// </summary>
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||||
public class BasicPhysicsPlugin : IPhysicsPlugin
|
||||
{
|
||||
private BasicScene _mScene;
|
||||
|
||||
public BasicPhysicsPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene()
|
||||
{
|
||||
if(_mScene == null)
|
||||
{
|
||||
_mScene = new BasicScene();
|
||||
}
|
||||
return(_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return("basicphysics");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BasicScene :PhysicsScene
|
||||
{
|
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private List<BasicActor> _actors = new List<BasicActor>();
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||||
private float[] _heightMap;
|
||||
|
||||
public BasicScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
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||||
BasicActor act = new BasicActor();
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||||
act.Position = position;
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||||
_actors.Add(act);
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||||
return act;
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||||
}
|
||||
|
||||
public override void RemoveAvatar(PhysicsActor actor)
|
||||
{
|
||||
BasicActor act = (BasicActor)actor;
|
||||
if(_actors.Contains(act))
|
||||
{
|
||||
_actors.Remove(act);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
foreach (BasicActor actor in _actors)
|
||||
{
|
||||
actor.Position.X = actor.Position.X + (actor.Velocity.X * timeStep);
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actor.Position.Y = actor.Position.Y + (actor.Velocity.Y * timeStep);
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actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
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||||
/*if(actor.Flying)
|
||||
{
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||||
actor.Position.Z = actor.Position.Z + (actor.Velocity.Z * timeStep);
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||||
}
|
||||
else
|
||||
{
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||||
actor.Position.Z = actor.Position.Z + ((-9.8f + actor.Velocity.Z) * timeStep);
|
||||
}
|
||||
if(actor.Position.Z < (_heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X]+1))
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||||
{*/
|
||||
if ((actor.Position.Y > 0 && actor.Position.Y < 256) && (actor.Position.X > 0 && actor.Position.X < 256))
|
||||
{
|
||||
actor.Position.Z = _heightMap[(int)actor.Position.Y * 256 + (int)actor.Position.X] + 1;
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||||
}
|
||||
//}
|
||||
|
||||
|
||||
|
||||
// This code needs sorting out - border crossings etc
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||||
/* if(actor.Position.X<0)
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||||
{
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||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
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||||
actor.Position.X = 0;
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||||
actor.Velocity.X = 0;
|
||||
}
|
||||
if(actor.Position.Y < 0)
|
||||
{
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||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
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||||
actor.Position.Y = 0;
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||||
actor.Velocity.Y = 0;
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||||
}
|
||||
if(actor.Position.X > 255)
|
||||
{
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||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
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||||
actor.Position.X = 255;
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||||
actor.Velocity.X = 0;
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||||
}
|
||||
if(actor.Position.Y > 255)
|
||||
{
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||||
ControllingClient.CrossSimBorder(new LLVector3(this.Position.X,this.Position.Y,this.Position.Z));
|
||||
actor.Position.Y = 255;
|
||||
actor.Velocity.X = 0;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get
|
||||
{
|
||||
return(false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
this._heightMap = heightMap;
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class BasicActor : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
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||||
private bool flying;
|
||||
public BasicActor()
|
||||
{
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||||
_velocity = new PhysicsVector();
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||||
_position = new PhysicsVector();
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||||
_acceleration = new PhysicsVector();
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
flying= value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{4F874463-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.BasicPhysicsPlugin</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.BasicPhysicsPlugin</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="BasicPhysicsPlugin.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,12 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
|
||||
<LastOpenVersion>8.0.50727</LastOpenVersion>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
<ProjectTrust>0</ProjectTrust>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
|
||||
</Project>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.BasicPhysicsPlugin" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.BasicPhysicsPlugin" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="BasicPhysicsPlugin.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
||||
31
OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs
Normal file
31
OpenSim/OpenSim.Physics/Manager/AssemblyInfo.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("PhysicsManager")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PhysicsManager")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
112
OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
Normal file
112
OpenSim/OpenSim.Physics/Manager/OpenSim.Physics.Manager.csproj
Normal file
@@ -0,0 +1,112 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{8BE16150-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.Manager</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.Manager</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework\OpenSim.Framework.csproj">
|
||||
<Name>OpenSim.Framework</Name>
|
||||
<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
|
||||
<Name>OpenSim.Framework.Console</Name>
|
||||
<Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsActor.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsScene.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysicsVector.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,12 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
|
||||
<LastOpenVersion>8.0.50727</LastOpenVersion>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
<ProjectTrust>0</ProjectTrust>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
|
||||
</Project>
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.Manager" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.Manager" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="PhysicsActor.cs" />
|
||||
<include name="PhysicsManager.cs" />
|
||||
<include name="PhysicsScene.cs" />
|
||||
<include name="PhysicsVector.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.dll" />
|
||||
<include name="../../bin/OpenSim.Framework.Console.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
||||
161
OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs
Normal file
161
OpenSim/OpenSim.Physics/Manager/PhysicsActor.cs
Normal file
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
public abstract class PhysicsActor
|
||||
{
|
||||
public static PhysicsActor Null
|
||||
{
|
||||
get
|
||||
{
|
||||
return new NullPhysicsActor();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Position
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Velocity
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract PhysicsVector Acceleration
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Flying
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract bool Kinematic
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract void AddForce(PhysicsVector force);
|
||||
|
||||
public abstract void SetMomentum(PhysicsVector momentum);
|
||||
}
|
||||
|
||||
public class NullPhysicsActor : PhysicsActor
|
||||
{
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return PhysicsVector.Zero;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get { return PhysicsVector.Zero; }
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
set
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
116
OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs
Normal file
116
OpenSim/OpenSim.Physics/Manager/PhysicsManager.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Axiom.MathLib;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of MyClass.
|
||||
/// </summary>
|
||||
public class PhysicsManager
|
||||
{
|
||||
private Dictionary<string, IPhysicsPlugin> _plugins=new Dictionary<string, IPhysicsPlugin>();
|
||||
|
||||
public PhysicsManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsScene GetPhysicsScene(string engineName)
|
||||
{
|
||||
if (String.IsNullOrEmpty(engineName))
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
|
||||
if(_plugins.ContainsKey(engineName))
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.LOW,"creating "+engineName);
|
||||
return _plugins[engineName].GetScene();
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName);
|
||||
throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName));
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadPlugins()
|
||||
{
|
||||
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
|
||||
|
||||
|
||||
for(int i= 0; i<pluginFiles.Length; i++)
|
||||
{
|
||||
this.AddPlugin(pluginFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlugin(string FileName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IPhysicsPlugin", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init();
|
||||
this._plugins.Add(plug.GetName(),plug);
|
||||
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
}
|
||||
|
||||
public interface IPhysicsPlugin
|
||||
{
|
||||
bool Init();
|
||||
PhysicsScene GetScene();
|
||||
string GetName();
|
||||
void Dispose();
|
||||
}
|
||||
}
|
||||
113
OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
Normal file
113
OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
public abstract class PhysicsScene
|
||||
{
|
||||
public static PhysicsScene Null
|
||||
{
|
||||
get
|
||||
{
|
||||
return new NullPhysicsScene();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract PhysicsActor AddAvatar(PhysicsVector position);
|
||||
|
||||
public abstract void RemoveAvatar(PhysicsActor actor);
|
||||
|
||||
public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
|
||||
|
||||
public abstract void Simulate(float timeStep);
|
||||
|
||||
public abstract void GetResults();
|
||||
|
||||
public abstract void SetTerrain(float[] heightMap);
|
||||
|
||||
public abstract void DeleteTerrain();
|
||||
|
||||
public abstract bool IsThreaded
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
|
||||
public class NullPhysicsScene : PhysicsScene
|
||||
{
|
||||
private static int m_workIndicator;
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override void RemoveAvatar(PhysicsActor actor)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size);
|
||||
return PhysicsActor.Null;
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
m_workIndicator = (m_workIndicator + 1) % 10;
|
||||
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()");
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
}
|
||||
}
|
||||
54
OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs
Normal file
54
OpenSim/OpenSim.Physics/Manager/PhysicsVector.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Physics.Manager
|
||||
{
|
||||
public class PhysicsVector
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
|
||||
public PhysicsVector()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public PhysicsVector(float x, float y, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public static readonly PhysicsVector Zero = new PhysicsVector(0f, 0f, 0f);
|
||||
}
|
||||
}
|
||||
31
OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs
Normal file
31
OpenSim/OpenSim.Physics/OdePlugin/AssemblyInfo.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("RealPhysXplugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RealPhysXplugin")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
452
OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs
Normal file
452
OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs
Normal file
@@ -0,0 +1,452 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Physics.Manager;
|
||||
using Ode.NET;
|
||||
|
||||
namespace OpenSim.Physics.OdePlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// ODE plugin
|
||||
/// </summary>
|
||||
public class OdePlugin : IPhysicsPlugin
|
||||
{
|
||||
private OdeScene _mScene;
|
||||
|
||||
public OdePlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene()
|
||||
{
|
||||
if (_mScene == null)
|
||||
{
|
||||
_mScene = new OdeScene();
|
||||
}
|
||||
return (_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return ("OpenDynamicsEngine");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class OdeScene : PhysicsScene
|
||||
{
|
||||
static public IntPtr world;
|
||||
static public IntPtr space;
|
||||
static private IntPtr contactgroup;
|
||||
static private IntPtr LandGeom;
|
||||
//static private IntPtr Land;
|
||||
private double[] _heightmap;
|
||||
static private d.NearCallback nearCallback = near;
|
||||
private List<OdeCharacter> _characters = new List<OdeCharacter>();
|
||||
private static d.ContactGeom[] contacts = new d.ContactGeom[30];
|
||||
private static d.Contact contact;
|
||||
|
||||
public OdeScene()
|
||||
{
|
||||
contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM;
|
||||
contact.surface.mu = d.Infinity;
|
||||
contact.surface.mu2 = 0.0f;
|
||||
contact.surface.bounce = 0.1f;
|
||||
contact.surface.bounce_vel = 0.1f;
|
||||
contact.surface.soft_cfm = 0.01f;
|
||||
|
||||
world = d.WorldCreate();
|
||||
space = d.HashSpaceCreate(IntPtr.Zero);
|
||||
contactgroup = d.JointGroupCreate(0);
|
||||
d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f);
|
||||
//d.WorldSetCFM(world, 1e-5f);
|
||||
d.WorldSetAutoDisableFlag(world, false);
|
||||
d.WorldSetContactSurfaceLayer(world, 0.001f);
|
||||
// d.CreatePlane(space, 0, 0, 1, 0);
|
||||
this._heightmap = new double[65536];
|
||||
}
|
||||
|
||||
// This function blatantly ripped off from BoxStack.cs
|
||||
static private void near(IntPtr space, IntPtr g1, IntPtr g2)
|
||||
{
|
||||
//Console.WriteLine("collision callback");
|
||||
IntPtr b1 = d.GeomGetBody(g1);
|
||||
IntPtr b2 = d.GeomGetBody(g2);
|
||||
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
|
||||
return;
|
||||
|
||||
int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
contact.geom = contacts[i];
|
||||
IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact);
|
||||
d.JointAttach(joint, b1, b2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z + 20;
|
||||
OdeCharacter newAv = new OdeCharacter(this, pos);
|
||||
this._characters.Add(newAv);
|
||||
return newAv;
|
||||
}
|
||||
|
||||
public override void RemoveAvatar(PhysicsActor actor)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
PhysicsVector siz = new PhysicsVector();
|
||||
siz.X = size.X;
|
||||
siz.Y = size.Y;
|
||||
siz.Z = size.Z;
|
||||
return new OdePrim();
|
||||
}
|
||||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
foreach (OdeCharacter actor in _characters)
|
||||
{
|
||||
actor.Move(timeStep * 5f);
|
||||
}
|
||||
d.SpaceCollide(space, IntPtr.Zero, nearCallback);
|
||||
d.WorldQuickStep(world, timeStep * 5f);
|
||||
d.JointGroupEmpty(contactgroup);
|
||||
foreach (OdeCharacter actor in _characters)
|
||||
{
|
||||
actor.UpdatePosition();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get
|
||||
{
|
||||
return (false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
for (int i = 0; i < 65536; i++)
|
||||
{
|
||||
this._heightmap[i] = (double)heightMap[i];
|
||||
}
|
||||
IntPtr HeightmapData = d.GeomHeightfieldDataCreate();
|
||||
d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0);
|
||||
d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256);
|
||||
LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
|
||||
d.Matrix3 R = new d.Matrix3();
|
||||
|
||||
Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0));
|
||||
Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0));
|
||||
//Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1));
|
||||
|
||||
q1 = q1 * q2;
|
||||
//q1 = q1 * q3;
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3();
|
||||
float angle = 0;
|
||||
q1.ToAngleAxis(ref angle, ref v3);
|
||||
|
||||
d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle);
|
||||
d.GeomSetRotation(LandGeom, ref R);
|
||||
d.GeomSetPosition(LandGeom, 128, 128, 0);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class OdeCharacter : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
private bool flying;
|
||||
//private float gravityAccel;
|
||||
private IntPtr BoundingCapsule;
|
||||
IntPtr capsule_geom;
|
||||
d.Mass capsule_mass;
|
||||
|
||||
public OdeCharacter(OdeScene parent_scene, PhysicsVector pos)
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = pos;
|
||||
_acceleration = new PhysicsVector();
|
||||
d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f);
|
||||
capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f);
|
||||
this.BoundingCapsule = d.BodyCreate(OdeScene.world);
|
||||
d.BodySetMass(BoundingCapsule, ref capsule_mass);
|
||||
d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z);
|
||||
d.GeomSetBody(capsule_geom, BoundingCapsule);
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return flying;
|
||||
}
|
||||
set
|
||||
{
|
||||
flying = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration(PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Move(float timeStep)
|
||||
{
|
||||
PhysicsVector vec = new PhysicsVector();
|
||||
vec.X = this._velocity.X * timeStep;
|
||||
vec.Y = this._velocity.Y * timeStep;
|
||||
if (flying)
|
||||
{
|
||||
vec.Z = (this._velocity.Z + 0.5f) * timeStep;
|
||||
}
|
||||
d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z);
|
||||
}
|
||||
|
||||
public void UpdatePosition()
|
||||
{
|
||||
d.Vector3 vec = d.BodyGetPosition(BoundingCapsule);
|
||||
this._position.X = vec.X;
|
||||
this._position.Y = vec.Y;
|
||||
this._position.Z = vec.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class OdePrim : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
|
||||
public OdePrim()
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
}
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false; //no flying prims for you
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
// PhysicsVector vec = this._prim.Position;
|
||||
//pos.X = vec.X;
|
||||
//pos.Y = vec.Y;
|
||||
//pos.Z = vec.Z;
|
||||
return pos;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
/*PhysicsVector vec = value;
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
this._prim.Position = pos;*/
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
//return this._prim.Kinematic;
|
||||
}
|
||||
set
|
||||
{
|
||||
//this._prim.Kinematic = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
|
||||
return res;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration(PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{63A05FE9-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.OdePlugin</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.OdePlugin</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Ode.NET.dll" >
|
||||
<HintPath>..\..\bin\Ode.NET.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OdePlugin.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,12 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
|
||||
<LastOpenVersion>8.0.50727</LastOpenVersion>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
<ProjectTrust>0</ProjectTrust>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
|
||||
</Project>
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.OdePlugin" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.OdePlugin" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="OdePlugin.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
<include name="../../bin/Ode.NET.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
||||
31
OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
Normal file
31
OpenSim/OpenSim.Physics/PhysXPlugin/AssemblyInfo.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
|
||||
[assembly: AssemblyTitle("RealPhysXplugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("RealPhysXplugin")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
@@ -0,0 +1,97 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
|
||||
<ProductVersion>8.0.50727</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{988F0AC4-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Physics.PhysXPlugin</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Physics.PhysXPlugin</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\..\bin\Physics\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Axiom.MathLib.dll" >
|
||||
<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="PhysX_Wrapper_Dotnet.dll" >
|
||||
<HintPath>..\..\bin\PhysX_Wrapper_Dotnet.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Manager\OpenSim.Physics.Manager.csproj">
|
||||
<Name>OpenSim.Physics.Manager</Name>
|
||||
<Project>{8BE16150-0000-0000-0000-000000000000}</Project>
|
||||
<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PhysXPlugin.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,12 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
|
||||
<LastOpenVersion>8.0.50727</LastOpenVersion>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
<ProjectTrust>0</ProjectTrust>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
|
||||
</Project>
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Physics.PhysXPlugin" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Physics.PhysXPlugin" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="AssemblyInfo.cs" />
|
||||
<include name="PhysXPlugin.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="../../bin/Axiom.MathLib.dll" />
|
||||
<include name="../../bin/PhysX_Wrapper_Dotnet.dll" />
|
||||
<include name="../../bin/OpenSim.Physics.Manager.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../bin/Physics/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../../bin/Physics/"/>
|
||||
<copy todir="${project::get-base-directory()}/../../bin/Physics/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
||||
449
OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
Normal file
449
OpenSim/OpenSim.Physics/PhysXPlugin/PhysXPlugin.cs
Normal file
@@ -0,0 +1,449 @@
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
/*
|
||||
* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Physics.Manager;
|
||||
using PhysXWrapper;
|
||||
|
||||
namespace OpenSim.Physics.PhysXPlugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Will be the PhysX plugin but for now will be a very basic physics engine
|
||||
/// </summary>
|
||||
public class PhysXPlugin : IPhysicsPlugin
|
||||
{
|
||||
private PhysXScene _mScene;
|
||||
|
||||
public PhysXPlugin()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool Init()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsScene GetScene()
|
||||
{
|
||||
if(_mScene == null)
|
||||
{
|
||||
_mScene = new PhysXScene();
|
||||
}
|
||||
return(_mScene);
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return("RealPhysX");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXScene :PhysicsScene
|
||||
{
|
||||
private List<PhysXCharacter> _characters = new List<PhysXCharacter>();
|
||||
private List<PhysXPrim> _prims = new List<PhysXPrim>();
|
||||
private float[] _heightMap = null;
|
||||
private NxPhysicsSDK mySdk;
|
||||
private NxScene scene;
|
||||
|
||||
public PhysXScene()
|
||||
{
|
||||
mySdk = NxPhysicsSDK.CreateSDK();
|
||||
Console.WriteLine("Sdk created - now creating scene");
|
||||
scene = mySdk.CreateScene();
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddAvatar(PhysicsVector position)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
PhysXCharacter act = new PhysXCharacter( scene.AddCharacter(pos));
|
||||
act.Position = position;
|
||||
_characters.Add(act);
|
||||
return act;
|
||||
}
|
||||
|
||||
public override void RemoveAvatar(PhysicsActor actor)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
|
||||
{
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = position.X;
|
||||
pos.Y = position.Y;
|
||||
pos.Z = position.Z;
|
||||
Vec3 siz = new Vec3();
|
||||
siz.X = size.X;
|
||||
siz.Y = size.Y;
|
||||
siz.Z = size.Z;
|
||||
PhysXPrim act = new PhysXPrim( scene.AddNewBox(pos, siz));
|
||||
_prims.Add(act);
|
||||
return act;
|
||||
}
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.Move(timeStep);
|
||||
}
|
||||
scene.Simulate(timeStep);
|
||||
scene.FetchResults();
|
||||
scene.UpdateControllers();
|
||||
|
||||
foreach (PhysXCharacter actor in _characters)
|
||||
{
|
||||
actor.UpdatePosition();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
{
|
||||
get
|
||||
{
|
||||
return(false); // for now we won't be multithreaded
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetTerrain(float[] heightMap)
|
||||
{
|
||||
if (this._heightMap != null)
|
||||
{
|
||||
Console.WriteLine("PhysX - deleting old terrain");
|
||||
this.scene.DeleteTerrain();
|
||||
}
|
||||
this._heightMap = heightMap;
|
||||
this.scene.AddTerrain(heightMap);
|
||||
}
|
||||
|
||||
public override void DeleteTerrain()
|
||||
{
|
||||
this.scene.DeleteTerrain();
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXCharacter : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
private NxCharacter _character;
|
||||
private bool flying;
|
||||
private float gravityAccel;
|
||||
|
||||
public PhysXCharacter(NxCharacter character)
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
_character = character;
|
||||
}
|
||||
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return flying;
|
||||
}
|
||||
set
|
||||
{
|
||||
flying = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
return _position;
|
||||
}
|
||||
set
|
||||
{
|
||||
_position = value;
|
||||
Vec3 ps = new Vec3();
|
||||
ps.X = value.X;
|
||||
ps.Y = value.Y;
|
||||
ps.Z = value.Z;
|
||||
this._character.Position = ps;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
return Axiom.MathLib.Quaternion.Identity;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Move(float timeStep)
|
||||
{
|
||||
Vec3 vec = new Vec3();
|
||||
vec.X = this._velocity.X * timeStep;
|
||||
vec.Y = this._velocity.Y * timeStep;
|
||||
if(flying)
|
||||
{
|
||||
vec.Z = ( this._velocity.Z) * timeStep;
|
||||
}
|
||||
else
|
||||
{
|
||||
gravityAccel+= -9.8f;
|
||||
vec.Z = (gravityAccel + this._velocity.Z) * timeStep;
|
||||
}
|
||||
int res = this._character.Move(vec);
|
||||
if(res == 1)
|
||||
{
|
||||
gravityAccel = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePosition()
|
||||
{
|
||||
Vec3 vec = this._character.Position;
|
||||
this._position.X = vec.X;
|
||||
this._position.Y = vec.Y;
|
||||
this._position.Z = vec.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public class PhysXPrim : PhysicsActor
|
||||
{
|
||||
private PhysicsVector _position;
|
||||
private PhysicsVector _velocity;
|
||||
private PhysicsVector _acceleration;
|
||||
private NxActor _prim;
|
||||
|
||||
public PhysXPrim(NxActor prim)
|
||||
{
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
_prim = prim;
|
||||
}
|
||||
public override bool Flying
|
||||
{
|
||||
get
|
||||
{
|
||||
return false; //no flying prims for you
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
public override PhysicsVector Position
|
||||
{
|
||||
get
|
||||
{
|
||||
PhysicsVector pos = new PhysicsVector();
|
||||
Vec3 vec = this._prim.Position;
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
return pos;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
PhysicsVector vec = value;
|
||||
Vec3 pos = new Vec3();
|
||||
pos.X = vec.X;
|
||||
pos.Y = vec.Y;
|
||||
pos.Z = vec.Z;
|
||||
this._prim.Position = pos;
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Velocity
|
||||
{
|
||||
get
|
||||
{
|
||||
return _velocity;
|
||||
}
|
||||
set
|
||||
{
|
||||
_velocity = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Kinematic
|
||||
{
|
||||
get
|
||||
{
|
||||
return this._prim.Kinematic;
|
||||
}
|
||||
set
|
||||
{
|
||||
this._prim.Kinematic = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Axiom.MathLib.Quaternion Orientation
|
||||
{
|
||||
get
|
||||
{
|
||||
Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
|
||||
PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
|
||||
res.w = quat.W;
|
||||
res.x = quat.X;
|
||||
res.y = quat.Y;
|
||||
res.z = quat.Z;
|
||||
return res;
|
||||
}
|
||||
set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override PhysicsVector Acceleration
|
||||
{
|
||||
get
|
||||
{
|
||||
return _acceleration;
|
||||
}
|
||||
|
||||
}
|
||||
public void SetAcceleration (PhysicsVector accel)
|
||||
{
|
||||
this._acceleration = accel;
|
||||
}
|
||||
|
||||
public override void AddForce(PhysicsVector force)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void SetMomentum(PhysicsVector momentum)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user