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Renamed the new Directories. (removed the "-Source" from the end of them)
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113
OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
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113
OpenSim/OpenSim.Physics/Manager/PhysicsScene.cs
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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namespace OpenSim.Physics.Manager
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{
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public abstract class PhysicsScene
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{
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public static PhysicsScene Null
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{
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get
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{
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return new NullPhysicsScene();
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}
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}
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public abstract PhysicsActor AddAvatar(PhysicsVector position);
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public abstract void RemoveAvatar(PhysicsActor actor);
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public abstract PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size);
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public abstract void Simulate(float timeStep);
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public abstract void GetResults();
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public abstract void SetTerrain(float[] heightMap);
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public abstract void DeleteTerrain();
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public abstract bool IsThreaded
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{
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get;
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}
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}
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public class NullPhysicsScene : PhysicsScene
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{
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private static int m_workIndicator;
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public override PhysicsActor AddAvatar(PhysicsVector position)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"NullPhysicsScene : AddAvatar({0})", position);
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return PhysicsActor.Null;
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}
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public override void RemoveAvatar(PhysicsActor actor)
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{
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}
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public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : AddPrim({0},{1})", position, size);
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return PhysicsActor.Null;
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}
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public override void Simulate(float timeStep)
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{
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m_workIndicator = (m_workIndicator + 1) % 10;
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//OpenSim.Framework.Console.MainConsole.Instance.SetStatus(m_workIndicator.ToString());
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}
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public override void GetResults()
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : GetResults()");
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}
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public override void SetTerrain(float[] heightMap)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
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}
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public override void DeleteTerrain()
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{
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}
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public override bool IsThreaded
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{
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get { return false; }
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}
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}
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}
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