mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
Renamed the new Directories. (removed the "-Source" from the end of them)
This commit is contained in:
105
OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
Normal file
105
OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
Normal file
@@ -0,0 +1,105 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
public class AuthenticateSessionsBase
|
||||
{
|
||||
public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
|
||||
|
||||
public AuthenticateSessionsBase()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
|
||||
{
|
||||
AgentCircuitData validcircuit = null;
|
||||
if (this.AgentCircuits.ContainsKey(circuitcode))
|
||||
{
|
||||
validcircuit = this.AgentCircuits[circuitcode];
|
||||
}
|
||||
AuthenticateResponse user = new AuthenticateResponse();
|
||||
if (validcircuit == null)
|
||||
{
|
||||
//don't have this circuit code in our list
|
||||
user.Authorised = false;
|
||||
return (user);
|
||||
}
|
||||
|
||||
if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
|
||||
{
|
||||
user.Authorised = true;
|
||||
user.LoginInfo = new Login();
|
||||
user.LoginInfo.Agent = agentID;
|
||||
user.LoginInfo.Session = sessionID;
|
||||
user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
|
||||
user.LoginInfo.First = validcircuit.firstname;
|
||||
user.LoginInfo.Last = validcircuit.lastname;
|
||||
user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
|
||||
user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invalid
|
||||
user.Authorised = false;
|
||||
}
|
||||
|
||||
return (user);
|
||||
}
|
||||
|
||||
public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
|
||||
{
|
||||
if (this.AgentCircuits.ContainsKey(circuitCode))
|
||||
{
|
||||
this.AgentCircuits[circuitCode] = agentData;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.AgentCircuits.Add(circuitCode, agentData);
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 GetPosition(uint circuitCode)
|
||||
{
|
||||
LLVector3 vec = new LLVector3();
|
||||
if (this.AgentCircuits.ContainsKey(circuitCode))
|
||||
{
|
||||
vec = this.AgentCircuits[circuitCode].startpos;
|
||||
}
|
||||
return vec;
|
||||
}
|
||||
|
||||
public void UpdateAgentData(AgentCircuitData agentData)
|
||||
{
|
||||
if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
|
||||
{
|
||||
this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
|
||||
this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
|
||||
this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
|
||||
// Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
|
||||
{
|
||||
if (this.AgentCircuits.ContainsKey(circuitcode))
|
||||
{
|
||||
this.AgentCircuits[circuitcode].child = childstatus;
|
||||
}
|
||||
}
|
||||
|
||||
public bool GetAgentChildStatus(uint circuitcode)
|
||||
{
|
||||
if (this.AgentCircuits.ContainsKey(circuitcode))
|
||||
{
|
||||
return this.AgentCircuits[circuitcode].child;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user