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Renamed the new Directories. (removed the "-Source" from the end of them)
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89
OpenSim/OpenSim.RegionServer/PacketServer.cs
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89
OpenSim/OpenSim.RegionServer/PacketServer.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.world;
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using libsecondlife.Packets;
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namespace OpenSim
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{
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public class PacketServer
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{
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private OpenSimNetworkHandler _networkHandler;
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private World _localWorld;
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public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
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public PacketServer(OpenSimNetworkHandler networkHandler)
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{
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_networkHandler = networkHandler;
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_networkHandler.RegisterPacketServer(this);
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}
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public World LocalWorld
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{
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set
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{
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this._localWorld = value;
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}
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}
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public virtual void ClientInPacket(uint circuitCode, Packet packet)
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{
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if (this.ClientThreads.ContainsKey(circuitCode))
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{
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ClientThreads[circuitCode].InPacket(packet);
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}
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}
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public virtual bool AddNewCircuitCodeClient(uint circuitCode)
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{
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return false;
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}
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public virtual void SendPacketToAllClients(Packet packet)
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{
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}
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public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
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{
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}
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public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
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{
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}
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public virtual void RegisterClientPacketHandlers()
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{
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if (this._localWorld != null)
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{
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//ClientView.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject);
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ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
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}
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}
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#region Client Packet Handlers
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public bool RequestUUIDName(ClientView simClient, Packet packet)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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Console.WriteLine(packet.ToString());
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UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
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UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
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nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
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for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
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{
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nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
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nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name
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nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up
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}
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simClient.OutPacket(nameReply);
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return true;
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}
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#endregion
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}
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}
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