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Renamed the new Directories. (removed the "-Source" from the end of them)
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/*
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* Copyright (c) OpenSim project, http://sim.opensecondlife.org/
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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// BDB Support
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// Apparently broken on Mono
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using System;
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using System.Collections.Generic;
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using System.Data;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Terrain;
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using BerkeleyDb;
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using Kds.Serialization;
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using Kds.Serialization.Buffer;
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namespace OpenSim.Storage.LocalStorageBDB
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{
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public class BDBLocalStorage : ILocalStorage
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{
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const string simDbName = "localsim.db";
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DbHash sim;
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Db DB;
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//BEFormatter formatter;
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public BDBLocalStorage()
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{
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DB = new Db(DbCreateFlags.None);
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sim = (DbHash)DB.Open(null, simDbName, null, BerkeleyDb.DbType.Hash, Db.OpenFlags.Create, 0);
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//vendorDb = (DbBTree)db.Open(null, VendorDbName, null, DbType.BTree, Db.OpenFlags.Create, 0);
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}
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public void Initialise(string file)
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{
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// Blank
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}
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public void StorePrim(PrimData prim)
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{
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DbEntry key = new DbEntry();
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DbEntry data = new DbEntry();
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lock (sim)
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{
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sim.PutUnique(null, ref key, ref data, DbFile.WriteFlags.AutoCommit);
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}
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}
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public void RemovePrim(LLUUID primID)
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{
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}
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public void LoadPrimitives(ILocalStorageReceiver receiver)
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{
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}
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public float[] LoadWorld()
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{
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return new float[65536];
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}
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public void SaveMap(float[] heightmap)
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{
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}
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public void ShutDown()
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{
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sim.GetDb().Close();
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DB.Close();
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}
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}
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}
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