mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 10:15:33 +08:00
Renamed the new Directories. (removed the "-Source" from the end of them)
This commit is contained in:
@@ -0,0 +1,95 @@
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ProjectType>Local</ProjectType>
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||||
<ProductVersion>8.0.50727</ProductVersion>
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||||
<SchemaVersion>2.0</SchemaVersion>
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||||
<ProjectGuid>{2270B8FE-0000-0000-0000-000000000000}</ProjectGuid>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ApplicationIcon></ApplicationIcon>
|
||||
<AssemblyKeyContainerName>
|
||||
</AssemblyKeyContainerName>
|
||||
<AssemblyName>OpenSim.Terrain.BasicTerrain</AssemblyName>
|
||||
<DefaultClientScript>JScript</DefaultClientScript>
|
||||
<DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
|
||||
<DefaultTargetSchema>IE50</DefaultTargetSchema>
|
||||
<DelaySign>false</DelaySign>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder></AppDesignerFolder>
|
||||
<RootNamespace>OpenSim.Terrain.BasicTerrain</RootNamespace>
|
||||
<StartupObject></StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE;DEBUG</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
||||
<BaseAddress>285212672</BaseAddress>
|
||||
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
|
||||
<ConfigurationOverrideFile>
|
||||
</ConfigurationOverrideFile>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<DocumentationFile></DocumentationFile>
|
||||
<DebugSymbols>False</DebugSymbols>
|
||||
<FileAlignment>4096</FileAlignment>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
|
||||
<RegisterForComInterop>False</RegisterForComInterop>
|
||||
<RemoveIntegerChecks>False</RemoveIntegerChecks>
|
||||
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn></NoWarn>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="libTerrain-BSD.dll" >
|
||||
<HintPath>..\bin\libTerrain-BSD.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" >
|
||||
<HintPath>System.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Data" >
|
||||
<HintPath>System.Data.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" >
|
||||
<HintPath>System.Xml.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="TerrainEngine.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
<PostBuildEvent>
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,12 @@
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath>
|
||||
<LastOpenVersion>8.0.50727</LastOpenVersion>
|
||||
<ProjectView>ProjectFiles</ProjectView>
|
||||
<ProjectTrust>0</ProjectTrust>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
|
||||
<PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
|
||||
</Project>
|
||||
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" ?>
|
||||
<project name="OpenSim.Terrain.BasicTerrain" default="build">
|
||||
<target name="build">
|
||||
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
|
||||
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
|
||||
<copy todir="${project::get-base-directory()}/${build.dir}">
|
||||
<fileset basedir="${project::get-base-directory()}">
|
||||
</fileset>
|
||||
</copy>
|
||||
<csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
|
||||
<resources prefix="OpenSim.Terrain.BasicTerrain" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="TerrainEngine.cs" />
|
||||
<include name="Properties/AssemblyInfo.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
<include name="${project::get-base-directory()}" />
|
||||
<include name="${project::get-base-directory()}/${build.dir}" />
|
||||
</lib>
|
||||
<include name="System.dll" />
|
||||
<include name="System.Data.dll" />
|
||||
<include name="System.Xml.dll" />
|
||||
<include name="../bin/libTerrain-BSD.dll" />
|
||||
</references>
|
||||
</csc>
|
||||
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
|
||||
<mkdir dir="${project::get-base-directory()}/../bin/"/>
|
||||
<copy todir="${project::get-base-directory()}/../bin/">
|
||||
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
|
||||
<include name="*.dll"/>
|
||||
<include name="*.exe"/>
|
||||
</fileset>
|
||||
</copy>
|
||||
</target>
|
||||
<target name="clean">
|
||||
<delete dir="${bin.dir}" failonerror="false" />
|
||||
<delete dir="${obj.dir}" failonerror="false" />
|
||||
</target>
|
||||
<target name="doc" description="Creates documentation.">
|
||||
</target>
|
||||
</project>
|
||||
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Terrain.BasicTerrain")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Terrain.BasicTerrain")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2007")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("3263f5b5-0a41-4ed5-91a2-9baaaeecc849")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Revision and Build Numbers
|
||||
// by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
453
OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
Normal file
453
OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
Normal file
@@ -0,0 +1,453 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Drawing;
|
||||
using libTerrain;
|
||||
|
||||
namespace OpenSim.Terrain
|
||||
{
|
||||
public class TerrainEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// A [normally] 256x256 heightmap
|
||||
/// </summary>
|
||||
public Channel heightmap;
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not the terrain has been modified since it was last saved and sent to the Physics engine.
|
||||
/// Counts the number of modifications since the last save. (0 = Untainted)
|
||||
/// </summary>
|
||||
public int tainted;
|
||||
|
||||
int w, h;
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new TerrainEngine instance and creates a new heightmap
|
||||
/// </summary>
|
||||
public TerrainEngine()
|
||||
{
|
||||
w = 256;
|
||||
h = 256;
|
||||
heightmap = new Channel(w, h);
|
||||
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the heightmap to a 65536 value 1D floating point array
|
||||
/// </summary>
|
||||
/// <returns>A float[65536] array containing the heightmap</returns>
|
||||
public float[] getHeights1D()
|
||||
{
|
||||
float[] heights = new float[w * h];
|
||||
int i;
|
||||
|
||||
for (i = 0; i < w * h; i++)
|
||||
{
|
||||
heights[i] = (float)heightmap.map[i / w, i % w];
|
||||
}
|
||||
|
||||
return heights;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the heightmap to a 256x256 value 2D floating point array.
|
||||
/// </summary>
|
||||
/// <returns>An array of 256,256 values containing the heightmap</returns>
|
||||
public float[,] getHeights2D()
|
||||
{
|
||||
float[,] heights = new float[w, h];
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
heights[x, y] = (float)heightmap.map[x, y];
|
||||
}
|
||||
}
|
||||
return heights;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Imports a 1D floating point array into the 2D heightmap array
|
||||
/// </summary>
|
||||
/// <param name="heights">The array to import (must have 65536 members)</param>
|
||||
public void setHeights1D(float[] heights)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < w * h; i++)
|
||||
{
|
||||
heightmap.map[i / w, i % w] = heights[i];
|
||||
}
|
||||
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a 2D array of values into the heightmap
|
||||
/// </summary>
|
||||
/// <param name="heights">An array of 256,256 float values</param>
|
||||
public void setHeights2D(float[,] heights)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
heightmap.set(x,y,(double)heights[x,y]);
|
||||
}
|
||||
}
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes a terrain-specific command
|
||||
/// </summary>
|
||||
/// <param name="args">Commandline arguments (space seperated)</param>
|
||||
/// <param name="resultText">Reference that returns error or help text if returning false</param>
|
||||
/// <returns>If the operation was successful (if not, the error is placed into resultText)</returns>
|
||||
public bool RunTerrainCmd(string[] args, ref string resultText)
|
||||
{
|
||||
string command = args[0];
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
switch (command)
|
||||
{
|
||||
case "help":
|
||||
resultText += "terrain regenerate - rebuilds the sims terrain using a default algorithm\n";
|
||||
resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
|
||||
resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64' or 'IMG'\n";
|
||||
resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n";
|
||||
resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
|
||||
resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
|
||||
resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
|
||||
resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
|
||||
resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
|
||||
return false;
|
||||
|
||||
case "seed":
|
||||
setSeed(Convert.ToInt32(args[1]));
|
||||
break;
|
||||
|
||||
case "erode":
|
||||
switch (args[1].ToLower())
|
||||
{
|
||||
case "aerobic":
|
||||
// WindSpeed, PickupMinimum,DropMinimum,Carry,Rounds,Lowest
|
||||
heightmap.AerobicErosion(Convert.ToDouble(args[2]), Convert.ToDouble(args[3]), Convert.ToDouble(args[4]), Convert.ToDouble(args[5]), Convert.ToInt32(args[6]), Convert.ToBoolean(args[7]));
|
||||
break;
|
||||
case "thermal":
|
||||
heightmap.thermalWeathering(Convert.ToDouble(args[2]), Convert.ToInt32(args[3]), Convert.ToDouble(args[4]));
|
||||
break;
|
||||
default:
|
||||
resultText = "Unknown erosion type";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case "regenerate":
|
||||
hills();
|
||||
break;
|
||||
|
||||
case "rescale":
|
||||
setRange(Convert.ToSingle(args[1]), Convert.ToSingle(args[2]));
|
||||
break;
|
||||
|
||||
case "multiply":
|
||||
heightmap *= Convert.ToDouble(args[1]);
|
||||
break;
|
||||
|
||||
case "load":
|
||||
switch (args[1].ToLower())
|
||||
{
|
||||
case "f32":
|
||||
loadFromFileF32(args[2]);
|
||||
break;
|
||||
|
||||
case "f64":
|
||||
loadFromFileF64(args[2]);
|
||||
break;
|
||||
|
||||
case "img":
|
||||
resultText = "Error - IMG mode is presently unsupported.";
|
||||
return false;
|
||||
|
||||
default:
|
||||
resultText = "Unknown image or data format";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
case "save":
|
||||
switch (args[1].ToLower())
|
||||
{
|
||||
case "f32":
|
||||
writeToFileF32(args[2]);
|
||||
break;
|
||||
|
||||
case "f64":
|
||||
writeToFileF64(args[2]);
|
||||
break;
|
||||
|
||||
case "grdmap":
|
||||
exportImage(args[2], args[3]);
|
||||
break;
|
||||
|
||||
default:
|
||||
resultText = "Unknown image or data format";
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
resultText = "Unknown terrain command";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
resultText = "Error running terrain command: " + e.ToString();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Renormalises the array between min and max
|
||||
/// </summary>
|
||||
/// <param name="min">Minimum value of the new array</param>
|
||||
/// <param name="max">Maximum value of the new array</param>
|
||||
public void setRange(float min, float max)
|
||||
{
|
||||
heightmap.normalise((double)min, (double)max);
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a file consisting of 256x256 doubles and imports it as an array into the map.
|
||||
/// </summary>
|
||||
/// <remarks>TODO: Move this to libTerrain itself</remarks>
|
||||
/// <param name="filename">The filename of the double array to import</param>
|
||||
public void loadFromFileF64(string filename)
|
||||
{
|
||||
System.IO.FileInfo file = new System.IO.FileInfo(filename);
|
||||
System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
|
||||
System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
heightmap.map[x, y] = bs.ReadDouble();
|
||||
}
|
||||
}
|
||||
|
||||
bs.Close();
|
||||
s.Close();
|
||||
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a file consisting of 256x256 floats and imports it as an array into the map.
|
||||
/// </summary>
|
||||
/// <remarks>TODO: Move this to libTerrain itself</remarks>
|
||||
/// <param name="filename">The filename of the float array to import</param>
|
||||
public void loadFromFileF32(string filename)
|
||||
{
|
||||
System.IO.FileInfo file = new System.IO.FileInfo(filename);
|
||||
System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
|
||||
System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
heightmap.map[x, y] = (double)bs.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
bs.Close();
|
||||
s.Close();
|
||||
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the current terrain heightmap to disk, in the format of a 65536 entry double[] array.
|
||||
/// </summary>
|
||||
/// <param name="filename">The desired output filename</param>
|
||||
public void writeToFileF64(string filename)
|
||||
{
|
||||
System.IO.FileInfo file = new System.IO.FileInfo(filename);
|
||||
System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
|
||||
System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
bs.Write(heightmap.get(x,y));
|
||||
}
|
||||
}
|
||||
|
||||
bs.Close();
|
||||
s.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the current terrain heightmap to disk, in the format of a 65536 entry float[] array
|
||||
/// </summary>
|
||||
/// <param name="filename">The desired output filename</param>
|
||||
public void writeToFileF32(string filename)
|
||||
{
|
||||
System.IO.FileInfo file = new System.IO.FileInfo(filename);
|
||||
System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
|
||||
System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
|
||||
|
||||
int x, y;
|
||||
for (x = 0; x < w; x++)
|
||||
{
|
||||
for (y = 0; y < h; y++)
|
||||
{
|
||||
bs.Write((float)heightmap.get(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
bs.Close();
|
||||
s.Close();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the random seed to be used by procedural functions which involve random numbers.
|
||||
/// </summary>
|
||||
/// <param name="val">The desired seed</param>
|
||||
public void setSeed(int val)
|
||||
{
|
||||
heightmap.seed = val;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raises land in a sphere around the specified coordinates
|
||||
/// </summary>
|
||||
/// <param name="rx">Center of the sphere on the X axis</param>
|
||||
/// <param name="ry">Center of the sphere on the Y axis</param>
|
||||
/// <param name="size">The radius of the sphere</param>
|
||||
/// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
|
||||
public void raise(double rx, double ry, double size, double amount)
|
||||
{
|
||||
lock (heightmap)
|
||||
{
|
||||
heightmap.raise(rx, ry, size, amount);
|
||||
}
|
||||
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Lowers the land in a sphere around the specified coordinates
|
||||
/// </summary>
|
||||
/// <param name="rx">The center of the sphere at the X axis</param>
|
||||
/// <param name="ry">The center of the sphere at the Y axis</param>
|
||||
/// <param name="size">The radius of the sphere in meters</param>
|
||||
/// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param>
|
||||
public void lower(double rx, double ry, double size, double amount)
|
||||
{
|
||||
lock (heightmap)
|
||||
{
|
||||
heightmap.lower(rx, ry, size, amount);
|
||||
}
|
||||
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a simple set of hills in the shape of an island
|
||||
/// </summary>
|
||||
public void hills()
|
||||
{
|
||||
lock (heightmap)
|
||||
{
|
||||
heightmap.hillsSpheres(200, 20, 40, true, true, false);
|
||||
heightmap.normalise();
|
||||
heightmap *= 60.0; // Raise to 60m
|
||||
}
|
||||
|
||||
tainted++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies the heightfield by val
|
||||
/// </summary>
|
||||
/// <param name="meep">The heightfield</param>
|
||||
/// <param name="val">The multiplier</param>
|
||||
/// <returns></returns>
|
||||
public static TerrainEngine operator *(TerrainEngine meep, Double val) {
|
||||
meep.heightmap *= val;
|
||||
meep.tainted++;
|
||||
return meep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the height at the coordinates x,y
|
||||
/// </summary>
|
||||
/// <param name="x">X Coordinate</param>
|
||||
/// <param name="y">Y Coordinate</param>
|
||||
/// <returns></returns>
|
||||
public float this[int x, int y]
|
||||
{
|
||||
get
|
||||
{
|
||||
return (float)heightmap.get(x,y);
|
||||
}
|
||||
set
|
||||
{
|
||||
tainted++;
|
||||
heightmap.set(x,y,(double)value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Exports the current heightmap to a PNG file
|
||||
/// </summary>
|
||||
/// <param name="filename">The destination filename for the image</param>
|
||||
/// <param name="gradientmap">A 1x*height* image which contains the colour gradient to export with. Must be at least 1x2 pixels, 1x256 or more is ideal.</param>
|
||||
public void exportImage(string filename, string gradientmap)
|
||||
{
|
||||
try
|
||||
{
|
||||
Bitmap gradientmapLd = new Bitmap(gradientmap);
|
||||
|
||||
int pallete = gradientmapLd.Width;
|
||||
|
||||
Bitmap bmp = new Bitmap(heightmap.w, heightmap.h);
|
||||
Color[] colours = new Color[pallete];
|
||||
|
||||
for (int i = 0; i < pallete; i++)
|
||||
{
|
||||
colours[i] = gradientmapLd.GetPixel(1, i);
|
||||
}
|
||||
|
||||
Channel copy = heightmap.copy();
|
||||
for (int x = 0; x < copy.w; x++)
|
||||
{
|
||||
for (int y = 0; y < copy.h; y++)
|
||||
{
|
||||
// 512 is the largest possible height before colours clamp
|
||||
int colorindex = (int)(Math.Max(Math.Min(1.0, copy.get(x, y) / 512.0), 0.0) * pallete);
|
||||
bmp.SetPixel(x, y, colours[colorindex]);
|
||||
}
|
||||
}
|
||||
|
||||
bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Failed generating terrain map: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user