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* Quelled a Log format exception in the logging routines.
* Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
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@@ -96,7 +96,7 @@ namespace OpenSim.Region.ClientStack
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// TODO: Make this variable. Lower throttle on un-ack. Raise over time
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// All throttle times and number of bytes are calculated by dividing by this value
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private int throttleTimeDivisor = 5;
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private int throttleTimeDivisor = 7;
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private int throttletimems = 1000;
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@@ -208,7 +208,7 @@ namespace OpenSim.Region.ClientStack
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// The General overhead of the UDP protocol gets sent to the queue un-throttled by this
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// so This'll pick up about around the right time.
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int MaxThrottleLoops = 5550; // 50*7 packets can be dequeued at once.
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int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once.
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int throttleLoops = 0;
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// We're going to dequeue all of the saved up packets until
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