Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

This commit is contained in:
Tom
2010-08-06 11:44:57 -07:00
43 changed files with 29189 additions and 24484 deletions

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@@ -0,0 +1,67 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.Interfaces
{
/// <summary>
/// Provides methods from manipulating media-on-a-prim
/// </summary>
public interface IMoapModule
{
/// <summary>
/// Get the media entry for a given prim face.
/// </summary>
/// A copy of the media entry is returned rather than the original, so this can be altered at will without
/// affecting the original settings.
/// <param name="part"></param>
/// <param name="face"></param>
/// <returns></returns>
MediaEntry GetMediaEntry(SceneObjectPart part, int face);
/// <summary>
/// Set the media entry for a given prim face.
/// </summary>
/// <param name="SceneObjectPart"></param>
/// <param name="face"></param>
/// <param name="me"></param>
void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me);
/// <summary>
/// Clear the media entry for a given prim face.
/// </summary>
///
/// This is the equivalent of setting a media entry of null
///
/// <param name="part"></param>
/// <param name="face">/param>
void ClearMediaEntry(SceneObjectPart part, int face);
}
}

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@@ -334,10 +334,38 @@ namespace OpenSim.Region.Framework.Scenes
/// If the object is being attached, then the avatarID will be present. If the object is being detached then
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
public event Attach OnAttach;
public event Attach OnAttach;
/// <summary>
/// Called immediately after an object is loaded from storage.
/// </summary>
public event SceneObjectDelegate OnSceneObjectLoaded;
public delegate void SceneObjectDelegate(SceneObjectGroup so);
/// <summary>
/// Called immediately before an object is saved to storage.
/// </summary>
/// <param name="persistingSo">
/// The scene object being persisted.
/// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
/// </param>
/// <param name="originalSo">
/// The original scene object being persisted. Changes here will stay in memory but will not be saved to storage on this save.
/// </param>
public event SceneObjectPreSaveDelegate OnSceneObjectPreSave;
public delegate void SceneObjectPreSaveDelegate(SceneObjectGroup persistingSo, SceneObjectGroup originalSo);
/// <summary>
/// Called when a scene object part is cloned within the region.
/// </summary>
/// <param name="copy"></param>
/// <param name="original"></param>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
public delegate void RegionUp(GridRegion region);
public event RegionUp OnRegionUp;
public event RegionUp OnRegionUp;
public class MoneyTransferArgs : EventArgs
{
@@ -2037,5 +2065,68 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
public void TriggerOnSceneObjectLoaded(SceneObjectGroup so)
{
SceneObjectDelegate handler = OnSceneObjectLoaded;
if (handler != null)
{
foreach (SceneObjectDelegate d in handler.GetInvocationList())
{
try
{
d(so);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectLoaded failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
{
SceneObjectPreSaveDelegate handler = OnSceneObjectPreSave;
if (handler != null)
{
foreach (SceneObjectPreSaveDelegate d in handler.GetInvocationList())
{
try
{
d(persistingSo, originalSo);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPreSave failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
public void TriggerOnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
{
SceneObjectPartCopyDelegate handler = OnSceneObjectPartCopy;
if (handler != null)
{
foreach (SceneObjectPartCopyDelegate d in handler.GetInvocationList())
{
try
{
d(copy, original, userExposed);
}
catch (Exception e)
{
m_log.ErrorFormat(
"[EVENT MANAGER]: Delegate for TriggerOnSceneObjectPartCopy failed - continuing. {0} {1}",
e.Message, e.StackTrace);
}
}
}
}
}
}
}

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@@ -1,4 +1,4 @@
/*
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
@@ -82,6 +82,8 @@ namespace OpenSim.Region.Framework.Scenes
public delegate bool CopyUserInventoryHandler(UUID itemID, UUID userID);
public delegate bool DeleteUserInventoryHandler(UUID itemID, UUID userID);
public delegate bool TeleportHandler(UUID userID, Scene scene);
public delegate bool ControlPrimMediaHandler(UUID userID, UUID primID, int face);
public delegate bool InteractWithPrimMediaHandler(UUID userID, UUID primID, int face);
#endregion
public class ScenePermissions
@@ -141,6 +143,8 @@ namespace OpenSim.Region.Framework.Scenes
public event CopyUserInventoryHandler OnCopyUserInventory;
public event DeleteUserInventoryHandler OnDeleteUserInventory;
public event TeleportHandler OnTeleport;
public event ControlPrimMediaHandler OnControlPrimMedia;
public event InteractWithPrimMediaHandler OnInteractWithPrimMedia;
#endregion
#region Object Permission Checks
@@ -964,5 +968,35 @@ namespace OpenSim.Region.Framework.Scenes
}
return true;
}
public bool CanControlPrimMedia(UUID userID, UUID primID, int face)
{
ControlPrimMediaHandler handler = OnControlPrimMedia;
if (handler != null)
{
Delegate[] list = handler.GetInvocationList();
foreach (ControlPrimMediaHandler h in list)
{
if (h(userID, primID, face) == false)
return false;
}
}
return true;
}
public bool CanInteractWithPrimMedia(UUID userID, UUID primID, int face)
{
InteractWithPrimMediaHandler handler = OnInteractWithPrimMedia;
if (handler != null)
{
Delegate[] list = handler.GetInvocationList();
foreach (InteractWithPrimMediaHandler h in list)
{
if (h(userID, primID, face) == false)
return false;
}
}
return true;
}
}
}
}

View File

@@ -1918,9 +1918,11 @@ namespace OpenSim.Region.Framework.Scenes
foreach (SceneObjectGroup group in PrimsFromDB)
{
EventManager.TriggerOnSceneObjectLoaded(group);
if (group.RootPart == null)
{
m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children",
m_log.ErrorFormat("[SCENE]: Found a SceneObjectGroup with m_rootPart == null and {0} children",
group.Children == null ? 0 : group.Children.Count);
}

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@@ -1745,6 +1745,7 @@ namespace OpenSim.Region.Framework.Scenes
backup_group.RootPart.ParticleSystem = RootPart.ParticleSystem;
HasGroupChanged = false;
m_scene.EventManager.TriggerOnSceneObjectPreSave(backup_group, this);
datastore.StoreObject(backup_group, m_scene.RegionInfo.RegionID);
backup_group.ForEachPart(delegate(SceneObjectPart part)
@@ -1795,6 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Duplicates this object, including operations such as physics set up and attaching to the backup event.
/// </summary>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
/// <returns></returns>
public SceneObjectGroup Copy(bool userExposed)
{

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@@ -59,6 +59,7 @@ namespace OpenSim.Region.Framework.Scenes
REGION = 256,
TELEPORT = 512,
REGION_RESTART = 1024,
MEDIA = 2048,
ANIMATION = 16384
}
@@ -330,6 +331,11 @@ namespace OpenSim.Region.Framework.Scenes
protected Vector3 m_lastAcceleration;
protected Vector3 m_lastAngularVelocity;
protected int m_lastTerseSent;
/// <summary>
/// Stores media texture data
/// </summary>
protected string m_mediaUrl;
// TODO: Those have to be changed into persistent properties at some later point,
// or sit-camera on vehicles will break on sim-crossing.
@@ -984,18 +990,39 @@ namespace OpenSim.Region.Framework.Scenes
TriggerScriptChangedEvent(Changed.SCALE);
}
}
public byte UpdateFlag
{
get { return m_updateFlag; }
set { m_updateFlag = value; }
}
/// <summary>
/// Used for media on a prim.
/// </summary>
/// Do not change this value directly - always do it through an IMoapModule.
public string MediaUrl
{
get
{
return m_mediaUrl;
}
set
{
m_mediaUrl = value;
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
}
}
[XmlIgnore]
public bool CreateSelected
{
get { return m_createSelected; }
set { m_createSelected = value; }
}
}
#endregion
@@ -1553,6 +1580,11 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary>
/// Duplicates this part.
/// </summary>
/// <param name="localID"></param>
/// <param name="AgentID"></param>
/// <param name="GroupID"></param>
/// <param name="linkNum"></param>
/// <param name="userExposed">True if the duplicate will immediately be in the scene, false otherwise</param>
/// <returns></returns>
public SceneObjectPart Copy(uint localID, UUID AgentID, UUID GroupID, int linkNum, bool userExposed)
{
@@ -1616,7 +1648,11 @@ namespace OpenSim.Region.Framework.Scenes
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
}
return dupe;
ParentGroup.Scene.EventManager.TriggerOnSceneObjectPartCopy(dupe, this, userExposed);
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
return dupe;
}
protected void AssetReceived(string id, Object sender, AssetBase asset)

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@@ -1059,7 +1059,12 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public void MakeChildAgent()
{
Animator.ResetAnimations();
// It looks like m_animator is set to null somewhere, and MakeChild
// is called after that. Probably in aborted teleports.
if (m_animator == null)
m_animator = new ScenePresenceAnimator(this);
else
Animator.ResetAnimations();
// m_log.DebugFormat(
// "[SCENEPRESENCE]: Downgrading root agent {0}, {1} to a child agent in {2}",