If this is what it takes, then fine

*Adding every .build and .csproj to get ccnet working (hopefully)
This commit is contained in:
mingchen
2007-06-06 21:59:05 +00:00
parent 57ba2c64dc
commit fa50dce1b6
27 changed files with 339 additions and 347 deletions

View File

@@ -124,10 +124,10 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="AgentAssetUpload.cs">
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionsBase.cs">
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionsLocal.cs">
@@ -136,28 +136,16 @@
<Compile Include="AuthenticateSessionsRemote.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientViewBase.cs">
<Compile Include="OpenSimNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<Compile Include="RegionInfoBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimNetworkHandler.cs">
<Compile Include="ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
@@ -166,55 +154,55 @@
<Compile Include="RegionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionInfoBase.cs">
<Compile Include="ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs">
<Compile Include="AuthenticateSessionsBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="VersionInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\AssetCache.cs">
<Compile Include="AgentAssetUpload.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="CAPS\AdminWebFront.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.Client.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive2.cs">
<Compile Include="world\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\SceneObject.cs">
@@ -223,33 +211,45 @@
<Compile Include="world\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.PacketHandlers.cs">
<Compile Include="world\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptEntity.cs">
<Compile Include="world\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\InventoryCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Mesh.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

View File

@@ -11,48 +11,48 @@
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="AgentAssetUpload.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="OpenSimMain.cs" />
<include name="UDPServer.cs" />
<include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" />
<include name="ClientView.cs" />
<include name="ClientView.Grid.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="ClientViewBase.cs" />
<include name="Grid.cs" />
<include name="OpenSimMain.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="Grid.cs" />
<include name="RegionInfoBase.cs" />
<include name="ClientView.Grid.cs" />
<include name="PacketServer.cs" />
<include name="RegionInfo.cs" />
<include name="RegionInfoBase.cs" />
<include name="RegionServerBase.cs" />
<include name="UDPServer.cs" />
<include name="ClientView.PacketHandlers.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="VersionInfo.cs" />
<include name="Assets/AssetCache.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="AgentAssetUpload.cs" />
<include name="ClientViewBase.cs" />
<include name="RegionServerBase.cs" />
<include name="ClientView.cs" />
<include name="CAPS/AdminWebFront.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
<include name="world/Avatar.Client.cs" />
<include name="world/Entity.cs" />
<include name="world/Avatar.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/Avatar.Update.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/Entity.cs" />
<include name="world/ParcelManager.cs" />
<include name="world/Primitive.cs" />
<include name="world/Primitive2.cs" />
<include name="world/WorldBase.cs" />
<include name="world/SceneObject.cs" />
<include name="world/World.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/Primitive.cs" />
<include name="world/World.Scripting.cs" />
<include name="world/WorldBase.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/Primitive2.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="Assets/AssetCache.cs" />
<include name="types/Mesh.cs" />
<include name="types/Triangle.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>