If this is what it takes, then fine

*Adding every .build and .csproj to get ccnet working (hopefully)
This commit is contained in:
mingchen
2007-06-06 21:59:05 +00:00
parent 57ba2c64dc
commit fa50dce1b6
27 changed files with 339 additions and 347 deletions

View File

@@ -11,26 +11,26 @@
<resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="ClassInstance.cs" />
<include name="ClassRecord.cs" />
<include name="Heap.cs" />
<include name="Interpreter.cs" />
<include name="InterpreterLogic.cs" />
<include name="InterpreterMethods.cs" />
<include name="InterpreterReturn.cs" />
<include name="MainMemory.cs" />
<include name="MethodMemory.cs" />
<include name="Object.cs" />
<include name="OpenSimJVM.cs" />
<include name="Stack.cs" />
<include name="Heap.cs" />
<include name="StackFrame.cs" />
<include name="InterpreterLogic.cs" />
<include name="OpenSimJVM.cs" />
<include name="InterpreterMethods.cs" />
<include name="ClassInstance.cs" />
<include name="InterpreterReturn.cs" />
<include name="Interpreter.cs" />
<include name="ClassRecord.cs" />
<include name="Stack.cs" />
<include name="Object.cs" />
<include name="Thread.cs" />
<include name="MethodMemory.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Types/ArrayReference.cs" />
<include name="Types/BaseType.cs" />
<include name="Types/ArrayReference.cs" />
<include name="Types/ObjectReference.cs" />
<include name="Types/PrimitiveTypes/Byte.cs" />
<include name="Types/PrimitiveTypes/Char.cs" />
<include name="Types/PrimitiveTypes/Byte.cs" />
<include name="Types/PrimitiveTypes/Float.cs" />
<include name="Types/PrimitiveTypes/Int.cs" />
</sources>