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https://github.com/opensim/opensim.git
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**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
This commit is contained in:
@@ -890,17 +890,8 @@ namespace OpenSim
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}
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break;
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case "terrain":
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string result = String.Empty;
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if (!m_sceneManager.RunTerrainCmdOnCurrentScene(cmdparams, ref result))
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{
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m_console.Error(result);
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}
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break;
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case "script":
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m_sceneManager.SendCommandToCurrentSceneScripts(cmdparams);
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case "plugin":
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m_sceneManager.SendCommandToPluginModules(cmdparams);
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break;
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case "command-script":
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@@ -1081,14 +1072,15 @@ namespace OpenSim
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}
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}
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break;
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/*
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* Temporarily disabled but it would be good to have this - needs to be levered
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* in to BaseOpenSimServer (which requires a RunCmd method restrcuture probably)
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break;
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default:
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m_console.Error("Unknown command");
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string[] tmpPluginArgs = new string[cmdparams.Length + 1];
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cmdparams.CopyTo(tmpPluginArgs, 1);
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tmpPluginArgs[0] = command;
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m_sceneManager.SendCommandToPluginModules(tmpPluginArgs);
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break;
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*/
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}
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}
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