**Big ass update warning**

* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
This commit is contained in:
Adam Frisby
2008-03-30 09:03:38 +00:00
parent fd2caf5f16
commit fadd19f314
18 changed files with 691 additions and 63 deletions

View File

@@ -175,16 +175,14 @@ namespace OpenSim.Region.Environment.Scenes
CurrentOrFirstScene.LoadPrimsFromXml2(filename);
}
[Obsolete("TODO: Remove this warning by 0.7")]
public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
{
m_log.Warn("Old terrain commands format has been deprecated.");
m_log.Warn("Please enter 'script terrain' rather than 'terrain'.");
m_log.Warn("FOR EXAMPLE: script terrain fill 25");
m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands.");
return false;
}
public void SendCommandToCurrentSceneScripts(string[] cmdparams)
public void SendCommandToPluginModules(string[] cmdparams)
{
ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
}