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**Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
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@@ -175,16 +175,14 @@ namespace OpenSim.Region.Environment.Scenes
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CurrentOrFirstScene.LoadPrimsFromXml2(filename);
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}
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[Obsolete("TODO: Remove this warning by 0.7")]
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public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
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{
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m_log.Warn("Old terrain commands format has been deprecated.");
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m_log.Warn("Please enter 'script terrain' rather than 'terrain'.");
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m_log.Warn("FOR EXAMPLE: script terrain fill 25");
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m_log.Warn("DEPRECIATED: The terrain engine has been replaced with a new terrain plugin module. Please type 'plugin terrain help' for new commands.");
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return false;
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}
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public void SendCommandToCurrentSceneScripts(string[] cmdparams)
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public void SendCommandToPluginModules(string[] cmdparams)
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{
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ForEachCurrentScene(delegate(Scene scene) { scene.SendCommandToPlugins(cmdparams); });
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}
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