Update svn properties, formatting cleanup.

This commit is contained in:
Jeff Ames
2008-09-09 01:26:48 +00:00
parent 3e1441afe1
commit fae34bb10c
41 changed files with 838 additions and 831 deletions

View File

@@ -58,12 +58,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected byte[] RecvBuffer = new byte[4096];
protected byte[] ZeroBuffer = new byte[8192];
protected IPEndPoint ipeSender;
/// <value>
/// The endpoint of a sender of a particular packet. The port is continually changed by the various socket receive methods
/// </value>
protected EndPoint epSender;
protected EndPoint epProxy;
protected int proxyPortOffset;
protected AsyncCallback ReceivedData;
@@ -75,7 +75,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IPAddress listenIP = IPAddress.Parse("0.0.0.0");
protected IScene m_localScene;
protected AssetCache m_assetCache;
/// <value>
/// Manages authentication for agent circuits
/// </value>
@@ -260,12 +260,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
ret = clientCircuits.TryGetValue(epSender, out circuit);
}
if (ret)
{
//if so then send packet to the packetserver
//m_log.DebugFormat("[UDPSERVER]: For endpoint {0} got packet {1}", epSender, packet.Type);
m_packetServer.InPacket(circuit, packet);
}
else if (packet.Type == PacketType.UseCircuitCode)
@@ -358,8 +358,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return;
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
m_log.DebugFormat("[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
m_log.DebugFormat("[CLIENT]: Adding new circuit for agent {0}, circuit code {1}", useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
lock (clientCircuits)
{
@@ -386,10 +386,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy))
m_log.ErrorFormat(
"[CLIENT]: A circuit already existed for agent {0}, circuit {1}",
"[CLIENT]: A circuit already existed for agent {0}, circuit {1}",
useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
}
PacketPool.Instance.ReturnPacket(packet);
}