mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
Update svn properties, formatting cleanup.
This commit is contained in:
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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CMModel m_model = null;
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/// <value>
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/// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region.
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/// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region.
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/// </value>
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Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
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State m_state = State.NONE;
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@@ -129,31 +129,31 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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/// </summary>
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private SceneObjectGroup GetGroupByPrim(uint localID)
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{
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foreach(Object currScene in m_sceneList.Values)
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foreach (Object currScene in m_sceneList.Values)
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{
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foreach (EntityBase ent in ((Scene)currScene).GetEntities())
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).HasChildPrim(localID))
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return (SceneObjectGroup)ent;
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}
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}
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foreach (EntityBase ent in ((Scene)currScene).GetEntities())
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{
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if (ent is SceneObjectGroup)
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{
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if (((SceneObjectGroup)ent).HasChildPrim(localID))
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return (SceneObjectGroup)ent;
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}
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}
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}
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return null;
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}
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private void Initialize(CMModel model, CMView view, Scene scene, int channel)
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{
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lock(this)
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lock (this)
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{
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m_estateModule = scene.RequestModuleInterface<IEstateModule>();
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m_thread = new Thread( MainLoop );
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m_thread.Name = "Content Management";
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m_thread.IsBackground = true;
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m_thread.Start();
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ThreadTracker.Add(m_thread);
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m_state = State.NONE;
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m_estateModule = scene.RequestModuleInterface<IEstateModule>();
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m_thread = new Thread(MainLoop);
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m_thread.Name = "Content Management";
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m_thread.IsBackground = true;
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m_thread.Start();
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ThreadTracker.Add(m_thread);
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m_state = State.NONE;
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}
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}
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@@ -164,41 +164,41 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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CMModel model = m_model; CMView view = m_view; int channel = m_channel;
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Work currentJob = new Work();
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while(true)
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while (true)
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{
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currentJob = m_WorkQueue.Dequeue();
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- DeQueued a request");
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Work type: " + currentJob.Type);
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switch(currentJob.Type)
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{
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case WorkType.NONE:
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break;
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case WorkType.OBJECTATTRIBUTECHANGE:
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ObjectAttributeChanged(model, view, currentJob.LocalId);
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break;
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case WorkType.PRIMITIVEADDED:
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PrimitiveAdded(model, view, currentJob);
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break;
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case WorkType.OBJECTDUPLICATED:
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ObjectDuplicated(model, view, currentJob.LocalId);
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break;
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case WorkType.OBJECTKILLED:
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ObjectKilled(model, view, (SceneObjectGroup) currentJob.Data1);
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break;
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case WorkType.UNDODID:
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UndoDid(model, view, currentJob.UUID);
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break;
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case WorkType.NEWCLIENT:
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NewClient(view, (IClientAPI) currentJob.Data1);
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break;
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case WorkType.SIMCHAT:
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Message received: " + ((OSChatMessage) currentJob.Data1).Message);
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SimChat(model, view, (OSChatMessage) currentJob.Data1, channel);
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break;
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default:
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
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break;
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}
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currentJob = m_WorkQueue.Dequeue();
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- DeQueued a request");
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Work type: " + currentJob.Type);
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switch (currentJob.Type)
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{
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case WorkType.NONE:
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break;
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case WorkType.OBJECTATTRIBUTECHANGE:
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ObjectAttributeChanged(model, view, currentJob.LocalId);
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break;
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case WorkType.PRIMITIVEADDED:
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PrimitiveAdded(model, view, currentJob);
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break;
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case WorkType.OBJECTDUPLICATED:
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ObjectDuplicated(model, view, currentJob.LocalId);
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break;
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case WorkType.OBJECTKILLED:
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ObjectKilled(model, view, (SceneObjectGroup) currentJob.Data1);
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break;
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case WorkType.UNDODID:
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UndoDid(model, view, currentJob.UUID);
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break;
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case WorkType.NEWCLIENT:
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NewClient(view, (IClientAPI) currentJob.Data1);
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break;
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case WorkType.SIMCHAT:
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Message received: " + ((OSChatMessage) currentJob.Data1).Message);
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SimChat(model, view, (OSChatMessage) currentJob.Data1, channel);
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break;
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default:
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m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
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break;
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}
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}
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}
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@@ -207,24 +207,24 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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/// </summary>
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private void NewClient(CMView view, IClientAPI client)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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view.SendMetaEntitiesToNewClient(client);
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if ((m_state & State.SHOWING_CHANGES) > 0)
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view.SendMetaEntitiesToNewClient(client);
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// Only called by the MainLoop.
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/// </summary>
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private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId)
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{
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SceneObjectGroup group = null;
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if ((m_state & State.SHOWING_CHANGES) > 0)
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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group = GetGroupByPrim(LocalId);
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if (group != null)
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{
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view.DisplayAuras( model.UpdateNormalEntityEffects(group) ); //Might be a normal entity (green aura)
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m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura)
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}
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group = GetGroupByPrim(LocalId);
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if (group != null)
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{
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view.DisplayAuras(model.UpdateNormalEntityEffects(group)); //Might be a normal entity (green aura)
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m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura)
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}
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}
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}
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@@ -234,43 +234,43 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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private void ObjectDuplicated(CMModel model, CMView view, uint localId)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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view.DisplayAuras(model.CheckForNewEntitiesMissingAuras( GetGroupByPrim(localId).Scene ));
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view.DisplayAuras(model.CheckForNewEntitiesMissingAuras(GetGroupByPrim(localId).Scene));
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// </summary>
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/// Only called by the MainLoop.
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/// </summary>
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private void ObjectKilled(CMModel model, CMView view, SceneObjectGroup group)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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view.RemoveOrUpdateDeletedEntity(group);
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model.RemoveOrUpdateDeletedEntity(group);
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view.RemoveOrUpdateDeletedEntity(group);
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model.RemoveOrUpdateDeletedEntity(group);
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}
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// Only called by the MainLoop.
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/// </summary>
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private void PrimitiveAdded(CMModel model, CMView view, Work currentJob)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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foreach(Object scene in m_sceneList.Values)
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m_view.DisplayAuras(model.CheckForNewEntitiesMissingAuras((Scene) scene));
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foreach (Object scene in m_sceneList.Values)
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m_view.DisplayAuras(model.CheckForNewEntitiesMissingAuras((Scene) scene));
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}
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}
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/// <summary>
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/// Only called by the MainLoop.
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/// Only called by the MainLoop.
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/// </summary>
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private void UndoDid(CMModel model, CMView view, UUID uuid)
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{
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if ((m_state & State.SHOWING_CHANGES) > 0)
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if ((m_state & State.SHOWING_CHANGES) > 0)
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{
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ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid);
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if (ent != null)
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view.DisplayEntity(ent);
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ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid);
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if (ent != null)
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view.DisplayEntity(ent);
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}
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}
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@@ -328,38 +328,38 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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/// <summary>
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/// Takes a list of scenes and forms a new orderd list according to the proximity of scenes to the second argument.
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/// </summary>
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protected static System.Collections.Generic.List<Scene> ScenesInOrderOfProximity( Hashtable sceneList, Scene scene)
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protected static System.Collections.Generic.List<Scene> ScenesInOrderOfProximity(Hashtable sceneList, Scene scene)
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{
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int somethingAddedToList = 1;
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System.Collections.Generic.List<Scene> newList = new List<Scene>();
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newList.Add(scene);
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if (! sceneList.ContainsValue(scene))
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if (!sceneList.ContainsValue(scene))
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{
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foreach(Object sceneObj in sceneList)
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newList.Add((Scene) sceneObj);
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return newList;
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foreach (Object sceneObj in sceneList)
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newList.Add((Scene) sceneObj);
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return newList;
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}
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while(somethingAddedToList > 0)
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while (somethingAddedToList > 0)
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{
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somethingAddedToList = 0;
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for(int i = 0; i < newList.Count; i++)
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{
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foreach(Object sceneObj in sceneList.Values)
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{
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if (newList[i].CheckNeighborRegion(((Scene)sceneObj).RegionInfo) && (! newList.Contains((Scene)sceneObj)) )
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{
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newList.Add((Scene)sceneObj);
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somethingAddedToList++;
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}
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}
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}
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somethingAddedToList = 0;
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for (int i = 0; i < newList.Count; i++)
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{
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foreach (Object sceneObj in sceneList.Values)
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{
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if (newList[i].CheckNeighborRegion(((Scene)sceneObj).RegionInfo) && (!newList.Contains((Scene)sceneObj)))
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{
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newList.Add((Scene)sceneObj);
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somethingAddedToList++;
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}
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}
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}
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}
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foreach(Object sceneObj in sceneList.Values)
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if (! newList.Contains((Scene)sceneObj))
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newList.Add((Scene)sceneObj);
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foreach (Object sceneObj in sceneList.Values)
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if (!newList.Contains((Scene)sceneObj))
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newList.Add((Scene)sceneObj);
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return newList;
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}
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@@ -381,7 +381,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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protected void StartManaging(IClientAPI client)
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{
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m_log.Debug("[CONTENT MANAGEMENT] Registering channel with chat services.");
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client.OnChatFromViewer += SimChatSent;
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client.OnChatFromViewer += SimChatSent;
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//init = true;
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OnNewClient(client);
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@@ -401,19 +401,19 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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}
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/// <summary>
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///
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///
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/// </summary>
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protected void StopManaging(UUID clientUUID)
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{
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foreach(Object sceneobj in m_sceneList.Values)
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foreach (Object sceneobj in m_sceneList.Values)
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{
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ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
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ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
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if (presence != null)
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{
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IClientAPI client = presence.ControllingClient;
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m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
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client.OnChatFromViewer -= SimChatSent;
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client.OnChatFromViewer -= SimChatSent;
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m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
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client.OnUpdatePrimScale -= UpdateSingleScale;
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client.OnUpdatePrimGroupScale -= UpdateMultipleScale;
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@@ -427,10 +427,10 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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client.OnUndo -= OnUnDid;
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//client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
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return;
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}
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}
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}
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}
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protected void UpdateMultiplePosition(uint localID, Vector3 pos, IClientAPI remoteClient)
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{
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Work moreWork = new Work();
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@@ -479,7 +479,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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}
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/// <summary>
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///
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///
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/// </summary>
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protected void UpdateSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
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{
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@@ -504,47 +504,47 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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/// </summary>
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protected void commit(string message, Scene scene, CMModel model, CMView view)
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{
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System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
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System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
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string[] args = message.Split(new char[] {' '});
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char[] logMessage = {' '};
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if (args.Length > 1)
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if (args.Length > 1)
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{
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logMessage = new char[message.Length - (args[0].Length)];
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message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length));
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}
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logMessage = new char[message.Length - (args[0].Length)];
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message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length));
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}
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m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region.");
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foreach(Scene currScene in proximitySceneList)
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foreach (Scene currScene in proximitySceneList)
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{
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model.CommitRegion(currScene, new String(logMessage));
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view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName);
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model.CommitRegion(currScene, new String(logMessage));
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view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName);
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}
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view.SendSimChatMessage(scene, "Successfully saved all regions.");
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m_state |= State.DIRTY;
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if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES
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{
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view.SendSimChatMessage(scene, "Updating differences between new revision and current environment.");
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//Hide objects from users and Forget about them
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view.HideAllMetaEntities();
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view.HideAllAuras();
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model.DeleteAllMetaObjects();
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//Recreate them from backend files
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foreach(Scene currScene in proximitySceneList)
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{
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model.UpdateCMEntities(currScene);
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view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName);
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}
|
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//Display new objects to users1
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view.DisplayRecentChanges();
|
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view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE.");
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m_state &= ~(State.DIRTY);
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m_state |= State.SHOWING_CHANGES;
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{
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view.SendSimChatMessage(scene, "Updating differences between new revision and current environment.");
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//Hide objects from users and Forget about them
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view.HideAllMetaEntities();
|
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view.HideAllAuras();
|
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model.DeleteAllMetaObjects();
|
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|
||||
//Recreate them from backend files
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foreach (Scene currScene in proximitySceneList)
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{
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model.UpdateCMEntities(currScene);
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view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName);
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}
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//Display new objects to users1
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view.DisplayRecentChanges();
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view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE.");
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||||
m_state &= ~(State.DIRTY);
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m_state |= State.SHOWING_CHANGES;
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||||
}
|
||||
}
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||||
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@@ -553,74 +553,74 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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||||
/// </summary>
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||||
protected void diffmode(Scene scene, CMModel model, CMView view)
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||||
{
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||||
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
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||||
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
|
||||
|
||||
if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF
|
||||
{
|
||||
view.SendSimChatMessage(scene, "Hiding all meta objects.");
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||||
view.HideAllMetaEntities();
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||||
view.HideAllAuras();
|
||||
view.SendSimChatMessage(scene, "Diff-mode = OFF");
|
||||
|
||||
m_state &= ~State.SHOWING_CHANGES;
|
||||
return;
|
||||
view.SendSimChatMessage(scene, "Hiding all meta objects.");
|
||||
view.HideAllMetaEntities();
|
||||
view.HideAllAuras();
|
||||
view.SendSimChatMessage(scene, "Diff-mode = OFF");
|
||||
|
||||
m_state &= ~State.SHOWING_CHANGES;
|
||||
return;
|
||||
}
|
||||
else // TURN ON
|
||||
{
|
||||
if ((m_state & State.DIRTY) != 0 || m_state == State.NONE)
|
||||
{
|
||||
view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision");
|
||||
//Hide objects from users and Forget about them
|
||||
view.HideAllMetaEntities();
|
||||
view.HideAllAuras();
|
||||
model.DeleteAllMetaObjects();
|
||||
//Recreate them from backend files
|
||||
foreach(Object currScene in m_sceneList.Values)
|
||||
model.UpdateCMEntities((Scene) currScene);
|
||||
}
|
||||
else if ((m_state & State.DIRTY) != 0) {
|
||||
view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision");
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
model.UpdateCMEntities(currScene);
|
||||
}
|
||||
if ((m_state & State.DIRTY) != 0 || m_state == State.NONE)
|
||||
{
|
||||
view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision");
|
||||
//Hide objects from users and Forget about them
|
||||
view.HideAllMetaEntities();
|
||||
view.HideAllAuras();
|
||||
model.DeleteAllMetaObjects();
|
||||
//Recreate them from backend files
|
||||
foreach (Object currScene in m_sceneList.Values)
|
||||
model.UpdateCMEntities((Scene) currScene);
|
||||
}
|
||||
else if ((m_state & State.DIRTY) != 0) {
|
||||
view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision");
|
||||
foreach (Scene currScene in proximitySceneList)
|
||||
model.UpdateCMEntities(currScene);
|
||||
}
|
||||
|
||||
view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment");
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
model.CheckForNewEntitiesMissingAuras(currScene);
|
||||
view.DisplayRecentChanges();
|
||||
|
||||
view.SendSimChatMessage(scene, "Diff-mode = ON");
|
||||
m_state |= State.SHOWING_CHANGES;
|
||||
m_state &= ~State.DIRTY;
|
||||
view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment");
|
||||
foreach (Scene currScene in proximitySceneList)
|
||||
model.CheckForNewEntitiesMissingAuras(currScene);
|
||||
view.DisplayRecentChanges();
|
||||
|
||||
view.SendSimChatMessage(scene, "Diff-mode = ON");
|
||||
m_state |= State.SHOWING_CHANGES;
|
||||
m_state &= ~State.DIRTY;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Only called from within the SimChat method. Hides all auras and meta entities,
|
||||
/// retrieves the current scene object list with the most recent revision retrieved from the model for each scene,
|
||||
/// Only called from within the SimChat method. Hides all auras and meta entities,
|
||||
/// retrieves the current scene object list with the most recent revision retrieved from the model for each scene,
|
||||
/// then lets the view update the clients of the new objects.
|
||||
/// </summary>
|
||||
protected void rollback(Scene scene, CMModel model, CMView view)
|
||||
{
|
||||
if ((m_state & State.SHOWING_CHANGES) > 0)
|
||||
{
|
||||
view.HideAllAuras();
|
||||
view.HideAllMetaEntities();
|
||||
view.HideAllAuras();
|
||||
view.HideAllMetaEntities();
|
||||
}
|
||||
|
||||
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity( m_sceneList, scene);
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
model.RollbackRegion(currScene);
|
||||
System.Collections.Generic.List<Scene> proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
|
||||
foreach (Scene currScene in proximitySceneList)
|
||||
model.RollbackRegion(currScene);
|
||||
|
||||
if ((m_state & State.DIRTY) != 0 )
|
||||
if ((m_state & State.DIRTY) != 0)
|
||||
{
|
||||
model.DeleteAllMetaObjects();
|
||||
foreach(Scene currScene in proximitySceneList)
|
||||
model.UpdateCMEntities(currScene);
|
||||
model.DeleteAllMetaObjects();
|
||||
foreach (Scene currScene in proximitySceneList)
|
||||
model.UpdateCMEntities(currScene);
|
||||
}
|
||||
|
||||
if ((m_state & State.SHOWING_CHANGES) > 0)
|
||||
view.DisplayRecentChanges();
|
||||
view.DisplayRecentChanges();
|
||||
}
|
||||
|
||||
#endregion Protected Methods
|
||||
@@ -642,7 +642,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
|
||||
|
||||
scene.EventManager.OnNewClient += StartManaging;
|
||||
scene.EventManager.OnRemovePresence += StopManaging;
|
||||
// scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
// scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
|
||||
scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted;
|
||||
}
|
||||
|
||||
@@ -652,9 +652,9 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
|
||||
public void SimChat(CMModel model, CMView view, OSChatMessage e, int channel)
|
||||
{
|
||||
if (e.Channel != channel)
|
||||
return;
|
||||
return;
|
||||
if (e.Sender == null)
|
||||
return;
|
||||
return;
|
||||
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message);
|
||||
|
||||
@@ -667,31 +667,31 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
|
||||
|
||||
if (!(m_estateModule.IsManager(avatar.UUID)))
|
||||
{
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring.");
|
||||
view.SendSimChatMessage(scene, "You must be an estate manager to perform that action.");
|
||||
return;
|
||||
m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring.");
|
||||
view.SendSimChatMessage(scene, "You must be an estate manager to perform that action.");
|
||||
return;
|
||||
}
|
||||
|
||||
switch(args[0])
|
||||
switch (args[0])
|
||||
{
|
||||
case "ci":
|
||||
case "commit":
|
||||
commit(message, scene, model, view);
|
||||
break;
|
||||
commit(message, scene, model, view);
|
||||
break;
|
||||
case "dm":
|
||||
case "diff-mode":
|
||||
diffmode(scene, model, view);
|
||||
break;
|
||||
diffmode(scene, model, view);
|
||||
break;
|
||||
case "rb":
|
||||
case "rollback":
|
||||
rollback(scene, model, view);
|
||||
break;
|
||||
rollback(scene, model, view);
|
||||
break;
|
||||
case "help":
|
||||
m_view.DisplayHelpMenu(scene);
|
||||
break;
|
||||
m_view.DisplayHelpMenu(scene);
|
||||
break;
|
||||
default:
|
||||
view.SendSimChatMessage(scene, "Command not found: " + args[0]);
|
||||
break;
|
||||
view.SendSimChatMessage(scene, "Command not found: " + args[0]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -705,7 +705,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
|
||||
[Flags]
|
||||
private enum State
|
||||
{
|
||||
NONE = 0,
|
||||
NONE = 0,
|
||||
DIRTY = 1, // The meta entities may not correctly represent the last revision.
|
||||
SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user.
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user