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Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
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@@ -314,7 +314,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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base.StartOutbound();
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// This thread will process the packets received that are placed on the packetInbox
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Watchdog.StartThread(
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OutgoingPacketHandler,
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string.Format("Outgoing Packets ({0})", m_scene.RegionInfo.RegionName),
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@@ -930,6 +929,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// Handle appended ACKs
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if (packet.Header.AppendedAcks && packet.Header.AckList != null)
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{
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling {0} appended acks from {1} in {2}",
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// packet.Header.AckList.Length, client.Name, m_scene.Name);
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for (int i = 0; i < packet.Header.AckList.Length; i++)
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udpClient.NeedAcks.Acknowledge(packet.Header.AckList[i], now, packet.Header.Resent);
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}
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@@ -939,6 +942,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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PacketAckPacket ackPacket = (PacketAckPacket)packet;
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Handling {0} packet acks for {1} in {2}",
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// ackPacket.Packets.Length, client.Name, m_scene.Name);
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for (int i = 0; i < ackPacket.Packets.Length; i++)
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udpClient.NeedAcks.Acknowledge(ackPacket.Packets[i].ID, now, packet.Header.Resent);
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@@ -952,6 +959,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Header.Reliable)
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{
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// m_log.DebugFormat(
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// "[LLUDPSERVER]: Adding ack request for {0} {1} from {2} in {3}",
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// packet.Type, packet.Header.Sequence, client.Name, m_scene.Name);
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udpClient.PendingAcks.Enqueue(packet.Header.Sequence);
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// This is a somewhat odd sequence of steps to pull the client.BytesSinceLastACK value out,
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@@ -998,6 +1009,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (packet.Type == PacketType.StartPingCheck)
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{
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// m_log.DebugFormat("[LLUDPSERVER]: Handling ping from {0} in {1}", client.Name, m_scene.Name);
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// We don't need to do anything else with ping checks
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StartPingCheckPacket startPing = (StartPingCheckPacket)packet;
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CompletePing(udpClient, startPing.PingID.PingID);
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@@ -1286,7 +1299,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// on to en-US to avoid number parsing issues
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Culture.SetCurrentCulture();
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while (base.IsRunningInbound)
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while (IsRunningInbound)
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{
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try
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{
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