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**BREAKING CHANGE** Changing the way terrain is stored and used internally.
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@@ -39,8 +39,8 @@ namespace OpenSim.Framework.Interfaces
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void StorePrim(PrimData prim);
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void RemovePrim(LLUUID primID);
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void LoadPrimitives(ILocalStorageReceiver receiver);
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float[] LoadWorld();
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void SaveMap(float[] heightmap);
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float[,] LoadWorld();
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void SaveMap(float[,] heightmap);
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void ShutDown();
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}
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